Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
Sprites ?
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Sprites ? (Read 8078 times)
0 Members and 1 Guest are viewing this topic.
tama
Guest
Sprites ?
«
on:
July 10, 2007, 02:35:00 am »
Here's my first question ^^
Does anybody know how can I make a grayscale sprite without using Ion nor Mirage OS ?
That would help me a lot
Thanks =)
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Sprites ?
«
Reply #1 on:
July 10, 2007, 03:32:00 am »
I don't think the shells support greyscale anyway... oh well, just wait 'till Jim e comes, he can tell you.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Fallen Ghost
Guest
Sprites ?
«
Reply #2 on:
July 10, 2007, 04:07:00 am »
QuoteBegin-calc84maniac+10 Jul, 2007, 9:32-->
QUOTE
(calc84maniac @ 10 Jul, 2007, 9:32)
I don't think the shells support greyscale anyway... oh well, just wait 'till Jim e comes, he can tell you.
^^ May take some time
To have greyscale, you need to have 2 Black/White normal drawings of your thing (2 blacks=black, 2 white=white, 1 of both=grey) that you flip over very fast, to make illusion of it.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Sprites ?
«
Reply #3 on:
July 10, 2007, 05:29:00 am »
I recommend the Revolution Grayscale Package. I *think* the latest release can be downloaded
http://www.revsoft.org/phpBB2/viewtopic.php?t=26&postdays=0&postorder=asc&start=45
(look at the attachment in Jim E's post).
Logged
bfr's website -
http://bfr.tifreakware.net
tama
Guest
Sprites ?
«
Reply #4 on:
July 10, 2007, 05:35:00 am »
ok.
and do you know how can the program stop a very few time ?
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Sprites ?
«
Reply #5 on:
July 10, 2007, 06:52:00 am »
Sorry, can you rephrase that? I don't want to try decoding that message...
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
tama
Guest
Sprites ?
«
Reply #6 on:
July 10, 2007, 06:58:00 am »
er...
ok I'll try
I want to stop a program for a few microseconds...
"Halt" don't seem to work...
I also tried "nop" but it does nothing
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Sprites ?
«
Reply #7 on:
July 10, 2007, 07:01:00 am »
nop waits 4 clock cycles. That's 4/6000000 seconds.
halt waits for an interrupt to trigger, which takes various amounts of time, depending on when the last interrupt triggered. If interrupts are disabled, then don't try halt.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
tama
Guest
Sprites ?
«
Reply #8 on:
July 10, 2007, 07:22:00 am »
so how can I do ?
do a loop ?
Logged
Fallen Ghost
Guest
Sprites ?
«
Reply #9 on:
July 10, 2007, 10:11:00 am »
well, depends on how many milliseconds you want to shove off.
nop stops for 1/1 500 000 of a second (exactly)
halt stops for about 1/120 or 1/140 of a second if you haven't messed up with interrupts (ei, di, port 3 or port 4).
To obtain a good timing, I suggest using a loop doing a bunch of nop instructions, saving the most possible bytes (we actually want to lose time, so why not save space)
c1-->
CODE
ec1
Logged
Liazon
Guest
Sprites ?
«
Reply #10 on:
July 10, 2007, 11:26:00 am »
you'll want to pick up graylib.inc (the first release) as well because the second release is simply a modification of some of the original routines, while excluding the unmodified ones.
Logged
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Sprites ?
«
Reply #11 on:
July 12, 2007, 06:53:00 am »
If you're trying to waste space, and you needed to use one more byte, why couldn't you use an instruction that takes up a helluvalot more time? The push/pop sequence is a good candidate for that. If you know that HL doesn't point to any ROM, you can also do a INC (HL) \ DEC (HL) sequence to waste one more CC than the push/pop sequence.
But if this wasn't greyscale and if you needed to waste a LOT of time, couldn't you just call the fastcopy routine again?
Logged
A Cherry-Flavored Iambian draws near... what do you do? ...
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Sprites ?
«
Reply #12 on:
July 12, 2007, 01:38:00 pm »
If HL does point to ROM, would that affect anything?
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Sprites ?
«
Reply #13 on:
July 12, 2007, 03:30:00 pm »
QuoteBegin-calc84maniac+12 Jul, 2007, 19:38-->
QUOTE
(calc84maniac @ 12 Jul, 2007, 19:38)
If HL does point to ROM, would that affect anything?
I'm not sure, but it might be treated as implied load instructions by the FlashROM chip, which may tell it that you're attempting to send commands to it. Because of Flash locking, the microcontroller will see this and issue the standard response for attempting to issue instructions to Flash. I believe this is a calc reset. (RST 00h)
Need verification.
Logged
A Cherry-Flavored Iambian draws near... what do you do? ...
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Sprites ?
«
Reply #14 on:
July 13, 2007, 04:31:00 am »
I tested this code oncalc and nothing happened:
c1-->
CODE
ec1ld hl,$4000
inc (hl)
dec (hl)
retc2
ec2
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
Sprites ?