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Ummm...that link is to a raycaster, which renders stuff quite differently from a polygon engine.
Quote from: fb39ca4 on June 27, 2011, 07:53:44 pmUmmm...that link is to a raycaster, which renders stuff quite differently from a polygon engine.Depends on the particular polygon engine. In any case, it's example code for handling 3d objects. The only really significant difference between polygons and raycasting is how you detect them. Actually, now that I think about it, BenRyves' Nostromo demo used polygons.
CDQ: Convert Double to Quad
I assume you're not worrying about perspective correctness?
what method are you using for this?