Author Topic: how to program  (Read 2973 times)

0 Members and 1 Guest are viewing this topic.

Offline MrFinn

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 5
  • Rating: +0/-0
    • View Profile
how to program
« on: May 01, 2012, 02:19:05 pm »
how do i turn off the side bar that scrolls when a program is running? i use spasm and am trying to turn it off using b_call.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: how to program
« Reply #1 on: May 01, 2012, 02:21:03 pm »
Your topic doesn't seem to be in the correct place...
EDIT2: now it is: It was moved.

But to turn of that scrolling thing, you can either do bcall(_RunIndicOff) or just DI

EDIT: Welcome to omnimaga, introduce yourself to get some peanuts.
« Last Edit: May 03, 2012, 04:19:09 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: how to program
« Reply #2 on: May 02, 2012, 05:00:54 pm »
But to turn of that scrolling thing, you can either do bcall(_RunIndicOff) or just DI

bcall(_runIndicOff) will be a permanent solution that will make sure the the program never displays the run indicator until you rerun it.

DI runs the risk of interrupts being enabled which will re-enable the run indicator. (Quite a few bcalls do this, and honestly, you might need some of them (bcall(_getCSC), bcall(_clrLCDFull) (TI's mistake here), bcall(_getKey), just to name a few))
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112