Author Topic: The Z80 Files (A tutorial)  (Read 9666 times)

0 Members and 2 Guests are viewing this topic.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
The Z80 Files (A tutorial)
« on: June 15, 2012, 09:25:16 pm »
I got Unit 1 of my comprehensive z80 tutorial up at Google Docs. The link is below. It is open to revision by all, so feel free to edit away. I actually want it to be longer.

https://docs.google.com/document/d/16kb_uChpEkaDiLcn2bz_FHQMGJtsLLa2MgvrZ9YX5Kk/edit

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Z80 Files (A tutorial)
« Reply #1 on: June 16, 2012, 08:10:57 am »
Well I read the first part of it and I really like the style ^^ however isnt the ans varable accessible by pressing [2nd][0]? Changing that now.
Edit: I also changed "TiLp" to "TILP". Are there any more things you want in it? I could help writing a bit. Maybe on error messages.
Also, is this meant to be a programming tutorial or a tutorial on how to use your TI-83+ series calculator?
« Last Edit: June 16, 2012, 08:20:10 am by aeTIos »
I'm not a nerd but I pretend:

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: The Z80 Files (A tutorial)
« Reply #2 on: June 16, 2012, 09:26:45 am »
It starts off with things that the average non-programmer can use, then breaks off into three more units on Z80 programming.

Sure, you can throw in error messages somewhere.
« Last Edit: June 16, 2012, 09:27:06 am by ACagliano »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Z80 Files (A tutorial)
« Reply #3 on: June 17, 2012, 06:48:48 am »
OK :)
* aeTIos goes look up some common ones
I'm not a nerd but I pretend:

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: The Z80 Files (A tutorial)
« Reply #4 on: June 18, 2012, 12:08:56 pm »
KK. Thanks.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Z80 Files (A tutorial)
« Reply #5 on: June 18, 2012, 12:54:25 pm »
Darn, what error messages should I put in? I mean, the one I have to "fix" most is ERR: ARCHIVED. Other than that, I don't know which errors are as common?
I'm not a nerd but I pretend:

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: The Z80 Files (A tutorial)
« Reply #6 on: June 18, 2012, 01:02:55 pm »
nonreal ans, syntax error, divide by 0 :)

i think those are the most important ones :)

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: The Z80 Files (A tutorial)
« Reply #7 on: June 19, 2012, 08:51:00 am »
nonreal ans, syntax error, divide by 0 :)

i think those are the most important ones :)

Argument, Non-real Ans, Syntax, Divide by 0, Dim Mismatch, Domain, Invalid.
« Last Edit: June 19, 2012, 08:51:22 am by ACagliano »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Z80 Files (A tutorial)
« Reply #8 on: June 19, 2012, 10:44:27 am »
Ok :) Will write a part about that.
Is it ok to write it this way: [general error description part blah blah] Here are some common errors and how to fix them [error][caused by][howtofix]?
I'm not a nerd but I pretend:

Offline blue_bear_94

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 801
  • Rating: +25/-35
  • Touhou Enthusiast / Former Troll / 68k Programmer
    • View Profile
Re: The Z80 Files (A tutorial)
« Reply #9 on: June 19, 2012, 11:02:39 am »
Add Archived, Undefined, and Invalid Dim.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
Elvyna (Sunrise) 4 5%
TI-84+SE User (2.30 2.55 MP 2.43)
TI-89 Titanium User (3.10)
Casio Prizm User? (1.02)
Bag  東方ぷろの

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: The Z80 Files (A tutorial)
« Reply #10 on: June 19, 2012, 11:20:44 am »
Ok :) Will write a part about that.
Is it ok to write it this way: [general error description part blah blah] Here are some common errors and how to fix them [error][caused by][howtofix]?
Perfect.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: The Z80 Files (A tutorial)
« Reply #11 on: June 19, 2012, 02:37:27 pm »
Maybe you should add in the connect to computer section that any USB A to USB mini B cable works, so you can take one from a digital camera, a playstation, an external hard drive,...
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Z80 Files (A tutorial)
« Reply #12 on: June 19, 2012, 02:39:49 pm »
Yup. The one I'm using now? I don't even know what it's from.

edit: oh actually i know, it's from my mp3 player
« Last Edit: June 19, 2012, 02:40:07 pm by aeTIos »
I'm not a nerd but I pretend:

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: The Z80 Files (A tutorial)
« Reply #13 on: June 24, 2012, 08:24:43 pm »
Hey, guys. Is Hot_Dog still away?

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Z80 Files (A tutorial)
« Reply #14 on: June 25, 2012, 01:57:37 am »
Well, you can pm him I think. He's in Russia atm (iirc)
I'm not a nerd but I pretend: