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You can write a program that takes an initial sprite and then rotates it 30 or 22.5 degrees each time and then exports the hex code for every rotation. It might be a little complicated to write, but speed isn't an issue since you're just pregenerating them. It would be a useful program for a lot of people actually. Maybe I should write one in Axe unless anyone else wants to give it a shot?
O.o did you generate this with a program? It looks nice :O
that in itself would be very useful to have!
Didn't someone write a routine somewhere to magnify an entire screen?And yeah, that does look useful. Can we have the code?
Darn if that was faster it would rule for games with rotating ships or even rotating maps, like in Kartingz for 68k calcs.