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Yeah, in fact I was able to optimize it a lot. And it allowed me to implement rotations ! The program of the screenshot uses 3 LUTs : one for the Y coordinates, one for the X coordinates (this means all the screen, because X coordinates depend on Y ones) and one to hold sin and cos values for the 256 angles. Oh, it also uses Full (because I don't want to make the screenshot during all the day )So, let's make our first lap of circuit using Full and 3 LUTs with a resolution of 2x2 pixels !