Author Topic: [Axe game] 2048  (Read 23872 times)

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Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #15 on: April 14, 2014, 10:45:59 am »
try garbage collecting from the catalog [2nd][0] and then garbage collect
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Offline Streetwalrus

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Re: [Axe game] 2048
« Reply #16 on: April 14, 2014, 10:46:21 am »
Lol. I meant GarbageCollecting of course. :P

Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #17 on: April 14, 2014, 10:46:42 am »
:ninja:
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Offline Toctave

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Re: [Axe game] 2048
« Reply #18 on: April 14, 2014, 10:49:37 am »
Ok that worked, thanks.
However, about the Text again, my Buffer actualisation (is that even a word in english?) needs to be in a fast enough loop to show grayscale, loop which the text slows down a lot... Maybe I'll try to actualise (...) the text only when needed.

Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #19 on: April 14, 2014, 10:50:36 am »
that's what i've been trying to tell you
i had the same issue when i was programming in axe a while ago
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Offline Streetwalrus

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Re: [Axe game] 2048
« Reply #20 on: April 14, 2014, 10:52:06 am »
Yeah, only refresh (English for actualiser) the text when needed. Or get rid of it altogether if you can.

Offline Toctave

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Re: [Axe game] 2048
« Reply #21 on: April 14, 2014, 10:53:11 am »
Well you talked about updating (that's the god damn word  :w00t: ) the buffers, not the text only. Anyway, now i understood.


Edit : ninja'd my sidenote...
Edit 2 : Get Rid of it? like using sprites to display the text?
« Last Edit: April 14, 2014, 10:54:49 am by Toctave »

Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #22 on: April 14, 2014, 10:54:52 am »
well, good luck with programming :D
i would love to see this project finished (and actually have a stable version of 2048 on my calc :P)
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Offline Toctave

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Re: [Axe game] 2048
« Reply #23 on: April 14, 2014, 10:57:12 am »
I saw one with animations and stuff, though I think the graphics weren't as schlick as mine tbh :D

Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #24 on: April 14, 2014, 10:58:47 am »
well, after actually downloading the game and trying it, i must say that the greyscale text isn't that bad :)
you should implement game over too though
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Offline Toctave

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Re: [Axe game] 2048
« Reply #25 on: April 14, 2014, 11:06:02 am »
Yeah Game Over should be good, but it's hard to implement I think (best way to do it I think would be comparing the actuale game table and what would happen after every possible move). And my problem is not the color of the text but mostly the color of the empty cells (compare the two gifs in my first post, first grayscale looks blurry and moving).
So I tried to update (!) the text only when the score changes, it works BUT only shows the score for a fraction of a second, since the screen is then cleared with a Cleardraw :/

Offline Streetwalrus

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Re: [Axe game] 2048
« Reply #26 on: April 14, 2014, 11:07:41 am »
Instead you could check for contiguous areas on the grid. That's easier.

Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #27 on: April 14, 2014, 11:09:48 am »
if block next to block 1 = block 1
then: not game over

something like this?
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Offline Streetwalrus

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Re: [Axe game] 2048
« Reply #28 on: April 14, 2014, 11:11:43 am »
Yeah. Basically if all four neighbours of each block are different from it, you lost. You also need to make sure that there's no empty blocks.

Offline TheCoder1998

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Re: [Axe game] 2048
« Reply #29 on: April 14, 2014, 11:12:44 am »
if block next to block 1 = block 1
or block next to block 1 = NaB (not a block :P)
then: not game over
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