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Omnimaga
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(HELP) Ridley Bomber
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Topic: (HELP) Ridley Bomber (Read 11268 times)
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Kanak (RH)
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(HELP) Ridley Bomber
«
on:
November 19, 2010, 02:33:23 pm »
Welcome home
Well, Ive just had an idea, and I wonder if you could help me...
In fact, I've just aquired an TI-84 +, and I thought it would be a good idea to program a sort of "Space Invader", but I'm a true fanatic of Metroid, so I thought I could do a Metroid Invader (you see what I mean, or...
)
So, I need you to help me
I'm a true naaaaaaaaab in programming, and I'd like to be helped for my starting in this world
I'll tell you when it would be finished or when it would start to be programming ( 2nd I think
) 'cause I have ANY experience ...
Thanks for helping !
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Ti-DkS
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Re: (HELP) Ridley Bomber
«
Reply #1 on:
November 19, 2010, 02:36:30 pm »
If you have any problems on the game conception you can call me (maybe for sprite size change !)
Welcome to Omnimaga's forums anyways
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Xeda112358
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Re: (HELP) Ridley Bomber
«
Reply #2 on:
November 19, 2010, 02:36:38 pm »
If you have no experience, it will be a while, I think. You might want to start learning BASIC and once you are pretty adept at that, move onto Axe. Axe will let you make some pretty awesome games, but it is more difficult to learn if you have no programming experience.
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Kanak (RH)
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Re: (HELP) Ridley Bomber
«
Reply #3 on:
November 19, 2010, 02:38:30 pm »
Sure, I'm starting to learn BASIC, but if you could tell me what kind of work it would be (hard or... ;( ), it'll be nice
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Ti-DkS
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Re: (HELP) Ridley Bomber
«
Reply #4 on:
November 19, 2010, 02:39:20 pm »
If you want you can download it here :
http://ourl.ca/40605
at the bottom of the topic (0.4.5)
Look at the STARSHIP example
edit : as I said to you it isn't exactly BASIC but it looks like it very much
«
Last Edit: November 19, 2010, 02:41:38 pm by Ti-DkS
»
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Xeda112358
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Re: (HELP) Ridley Bomber
«
Reply #5 on:
November 19, 2010, 02:41:37 pm »
BASIC is pretty, well, basic (pun intended). It is pretty easy to learn. You should start with simple math programs and then work your way up to games. It is really fun to program...
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z80float on GitHub
)|
Z80 Optimized Routines Repository
Kanak (RH)
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Re: (HELP) Ridley Bomber
«
Reply #6 on:
November 19, 2010, 02:41:58 pm »
I loled of "edit"
Thanks
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Ti-DkS
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Re: (HELP) Ridley Bomber
«
Reply #7 on:
November 19, 2010, 02:44:30 pm »
Yeah Kanak' ! However basic will not allow you to do much complicated games like your Ridley's Bomber (well, it can do it but very very slowly), but Axe's speed is (edit: practically) same than ASM's.
«
Last Edit: November 19, 2010, 03:37:43 pm by Ti-DkS
»
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Kanak (RH)
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Re: (HELP) Ridley Bomber
«
Reply #8 on:
November 19, 2010, 02:47:22 pm »
Yep, I know (wiki spotted :bave: )
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Ti-DkS
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Re: (HELP) Ridley Bomber
«
Reply #9 on:
November 19, 2010, 02:51:56 pm »
Wiki ?
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AngelFish
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Re: (HELP) Ridley Bomber
«
Reply #10 on:
November 19, 2010, 02:53:28 pm »
@ TI-DKS: Axe has the same speed as an inefficiently written ASM program. It's not quite as fast as ASM written by an expert coder.
@kanak: I'd highly recommend learning TI-BASIC before embarking on any major projects for switching to a more advanced language such as Axe. Some parts of game design are really difficult to get right unless you know the language (IE battle engines and cheat codes). It probably won't take you very long to get fairly proficient at TI-BASIC, especially if you know where the resources are. One of the best is
TI-BASIC Dev
. It has listings of all of the commands, as well as useful routines and programming techniques. I still use it occasionally when writing BASIC. Also, don't be afraid to ask for help. There are plenty of excellent BASIC programmers here.
EDIT: Also, one of the major limitations of TI-BASIC is that it's incredibly slow at drawing pictures. You might want to consider holding off from a graphics heavy game until you switch to Axe or ASM.
«
Last Edit: November 19, 2010, 02:55:59 pm by Qwerty.55
»
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Kanak (RH)
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Re: (HELP) Ridley Bomber
«
Reply #11 on:
November 19, 2010, 02:57:41 pm »
Thank you Qwerty for your help
I was actually searching for something like this
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Ti-DkS
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In retro, we trust !
Re: (HELP) Ridley Bomber
«
Reply #12 on:
November 19, 2010, 03:05:47 pm »
Is it what you are looking for to make your game ? It is in Axe so it will be better if you learn Ti-Basic before but it is one of the example programs of the parser
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Kanak (RH)
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Re: (HELP) Ridley Bomber
«
Reply #13 on:
November 19, 2010, 03:11:01 pm »
No, I'm searching for learning programming .
And 'cause I hate my physic teacher
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AngelFish
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Re: (HELP) Ridley Bomber
«
Reply #14 on:
November 19, 2010, 04:02:37 pm »
If you really dislike them, then ask about smoothness conditions for the Navier-Stokes equations if/when you get to fluid flow
«
Last Edit: November 19, 2010, 04:02:55 pm by Qwerty.55
»
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(HELP) Ridley Bomber