Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
[tutorial] Program Flow - Platformer
« previous
next »
Print
Pages:
1
[
2
]
3
4
5
Go Down
Author
Topic: [tutorial] Program Flow - Platformer (Read 30923 times)
0 Members and 1 Guest are viewing this topic.
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: [tutorial] Program Flow - Platformer
«
Reply #15 on:
March 20, 2010, 07:07:33 pm »
you would use the collision detection from before, so T would contain the collision.
EDIT: Added the rest of it, hope you like it!
«
Last Edit: March 20, 2010, 09:03:03 pm by Eeems
»
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [tutorial] Program Flow - Platformer
«
Reply #16 on:
March 20, 2010, 11:49:46 pm »
wow your tutorial is looking more and more nice now
I'll be sure to read it a few times once done
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: [tutorial] Program Flow - Platformer
«
Reply #17 on:
March 21, 2010, 12:24:55 am »
Thanks! Well it's pretty much done now, I just need a few routines and then I might write a little more. Also, i'm so glad I am an admin so I can do that with [html] tags, or else it would have never looked the way it does :p I might package a help file if I ever make enough tutorials.
If anybody wants a tutorial on something, suggest it and I might make it.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [tutorial] Program Flow - Platformer
«
Reply #18 on:
March 21, 2010, 12:48:52 am »
true, HTML tags can be good sometimes ^^
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: [tutorial] Program Flow - Platformer
«
Reply #19 on:
March 21, 2010, 01:15:47 am »
Yeah it was very helpful :p
Logged
/e
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: [tutorial] Program Flow - Platformer
«
Reply #20 on:
March 21, 2010, 10:59:00 am »
That looks great Eeems! I can't wait to read it!
«
Last Edit: March 21, 2010, 10:59:08 am by ztrumpet
»
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: [tutorial] Program Flow - Platformer
«
Reply #21 on:
March 21, 2010, 11:24:52 am »
Hey that looks really nice! I can whip up some map maker code, but without Decimal numbers data manipulation it might look kind of convoluted/hard to read? What were you thinking?
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: [tutorial] Program Flow - Platformer
«
Reply #22 on:
March 21, 2010, 03:22:18 pm »
Thanks!
Well I was kind of thinking just a basic, read from L1 the map data using your data compression method. You can write up a tutorial on how to use it and I'll put it in there. I guess it would be best to put the easiest to understand one in there.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [tutorial] Program Flow - Platformer
«
Reply #23 on:
March 21, 2010, 03:24:45 pm »
how many tiles at once in a map can be used by this compression method?
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: [tutorial] Program Flow - Platformer
«
Reply #24 on:
March 21, 2010, 03:37:03 pm »
Up to 16 with my current compression method, but you could double it without much loss of compression. I'll get working on the tutorial real quick like
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [tutorial] Program Flow - Platformer
«
Reply #25 on:
March 21, 2010, 03:46:47 pm »
Doesn't sound too bad, altough my maps would need to not be too complex (at least, not as complex as Reuben Quest forests
)
You should maybe post a tutorial and have Eeems edit the HTML for it
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: [tutorial] Program Flow - Platformer
«
Reply #26 on:
March 21, 2010, 04:11:45 pm »
Yeah just post the tutorial and I'll edit it to use the HTML and add it to the first post.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [tutorial] Program Flow - Platformer
«
Reply #27 on:
March 21, 2010, 04:15:34 pm »
I had thoughts about enabling HTML for staff before but that might mean more risks of accidentally messing up, noticing a post located in the Trash Bin subforum earlier (that I removed)
, staff would need to make sure to only use hTML when absolutely needed, like tutorials, and test their stuff first, in case
«
Last Edit: March 21, 2010, 04:16:18 pm by DJ Omnimaga
»
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: [tutorial] Program Flow - Platformer
«
Reply #28 on:
March 21, 2010, 04:23:12 pm »
Yeah, I did all my development with komposer and tested it with firefox first. Actually, my system is pretty good for using in any tutorial, you can just change the images/colors to suite your needs. All it uses is a little CSS to define all the <div>'s that I use to seperate the content.
Logged
/e
_player1537
Guest
Re: [tutorial] Program Flow - Platformer
«
Reply #29 on:
March 21, 2010, 04:36:36 pm »
also I noticed:
0->Z
0->V
0->S
0->T
For(A,0,7
Z+(8-A*(pxl-test(X-1+A,Y)))->Z
V+(8-A*(pxl-test(X+8+A,Y)))->Z
S+(8-A*(pxl-test(X,Y-1+A)))->S
T+(8-A*(pxl-test(X,Y+8+A)))->T
End
should one of those lines store to V instead?
(also I couldn't put the code in code brackets because it wouldn't show the bold correctly)
Logged
Print
Pages:
1
[
2
]
3
4
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
[tutorial] Program Flow - Platformer