Author Topic: [tutorial] Program Flow - Platformer  (Read 30364 times)

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Offline Eeems

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Re: [tutorial] Program Flow - Platformer
« Reply #60 on: July 18, 2010, 04:28:21 pm »
Ah ok good :) well..I could do a little fancy coding and let you choose which format you would prefer :)
/e

Offline meishe91

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Re: [tutorial] Program Flow - Platformer
« Reply #61 on: July 18, 2010, 07:55:26 pm »
Haha it's your tutorial, do what you want :P
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Offline mrmprog

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Re: [tutorial] Program Flow - Platformer
« Reply #62 on: July 20, 2011, 12:13:00 am »
YES! Eeems, I have been making a simple platformer as my first axe game and progress was stalled because my code order was wacky. Your guide explains this perfectly, thank you!

Offline Eeems

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Re: [tutorial] Program Flow - Platformer
« Reply #63 on: July 20, 2011, 12:55:08 am »
YES! Eeems, I have been making a simple platformer as my first axe game and progress was stalled because my code order was wacky. Your guide explains this perfectly, thank you!
I'm glad it could help :D Maybe I should make another tutorial about something soon since they are fun to make :)
/e

Offline mrmprog

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Re: [tutorial] Program Flow - Platformer
« Reply #64 on: July 20, 2011, 01:18:31 am »
You should make another simple axe tutorial. I could use one :)

Offline Eeems

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Re: [tutorial] Program Flow - Platformer
« Reply #65 on: July 20, 2011, 01:37:27 am »
Hmm, this has actually made me pic up axe again :P
I'll see if I see something that I think needs a tutorial :)
/e

Offline ZippyDee

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Re: [tutorial] Program Flow - Platformer
« Reply #66 on: July 20, 2011, 01:43:50 am »
Wow, this is actually a pretty great tutorial! I'm gonna try this out! Program flow is something I've always struggled with.
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Offline Eeems

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Re: [tutorial] Program Flow - Platformer
« Reply #67 on: July 20, 2011, 02:02:12 am »
Wow, this is actually a pretty great tutorial! I'm gonna try this out! Program flow is something I've always struggled with.
Thanks :) I had been making a lot of platform engines when I made that so I was pretty confident in a good method of how to do it :P
I'm usually pretty good at figuring out a good program flow when I have to ( IMHO ), hmm maybe I'll post some more tutorials on the same thing ( program flow ) but for different types of gametypes.
/e

Offline ZippyDee

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Re: [tutorial] Program Flow - Platformer
« Reply #68 on: July 20, 2011, 02:10:00 am »
hmm maybe I'll post some more tutorials on the same thing ( program flow ) but for different types of gametypes.
That would be so awesome! I'm not an organized person, so organizing my code and program flow is really the hardest thing for me.
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Offline mrmprog

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Re: [tutorial] Program Flow - Platformer
« Reply #69 on: July 20, 2011, 02:49:25 am »
hmm maybe I'll post some more tutorials on the same thing ( program flow ) but for different types of gametypes.
That would be so awesome! I'm not an organized person, so organizing my code and program flow is really the hardest thing for me.
Me too. I hate it when collision detection dies because stuff is in the wrong order, or when movement freaks out on you.

Offline Eeems

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Re: [tutorial] Program Flow - Platformer
« Reply #70 on: July 20, 2011, 03:08:14 am »
hmm maybe I'll post some more tutorials on the same thing ( program flow ) but for different types of gametypes.
That would be so awesome! I'm not an organized person, so organizing my code and program flow is really the hardest thing for me.
hmm maybe I'll post some more tutorials on the same thing ( program flow ) but for different types of gametypes.
That would be so awesome! I'm not an organized person, so organizing my code and program flow is really the hardest thing for me.
Me too. I hate it when collision detection dies because stuff is in the wrong order, or when movement freaks out on you.
ok I'll try my best to come up with some more soon :)
/e

Offline mrmprog

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Re: [tutorial] Program Flow - Platformer
« Reply #71 on: July 20, 2011, 04:14:50 am »
Did someone make an example program for this?