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00000000000000000000000003F80404080410027FFF8001FFFF781E4812300C
Lbl 1[00000000000000000000000003F80404080410027FFF8001FFFF781E4812300C->Pic1Pt-Change(0,0,Pic1DispGraphRepeat getKey->ZIf Z>=1Goto1
Lbl 1[00000000000000000000000003F80404080410027FFF8001FFFF781E4812300C->Pic1Pt-Change(0,0,Pic1Pt-Change(8,0,Pic1+8Pt-Change(0,8,Pic1+16Pt-Change(8,8,Pic1+24DispGraphRepeat getKey->ZIf Z>=1Goto1
Pt-Change(0,0,Pic1Pt-Change(8,0,Pic1+8Pt-Change(0,8,Pic1+16Pt-Change(8,8,Pic1+24
Code: [Select]Pt-Change(0,0,Pic1Pt-Change(8,0,Pic1+8Pt-Change(0,8,Pic1+16Pt-Change(8,8,Pic1+24Wuuuh thanks much! Like your reply
Pt-Change(0,,Pic1Pt-Change(8,0,Pic1+8Pt-Change(0,8,Pic1+16Pt-Change(8,,Pic1+24
Also, I'm a little confused as to what you intended your getKey code section to do. The Repeat doesn't have a matching End, and it doesn't make sense to have code to check a getKey value inside of a loop that will end whenever you press a key.
And I'm using Pause 9999
That's because your image is a 16x16 sprite. What you need to do is split it into four 8x8 sprites, and it should work.
:[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF]→Pic1
:[FFC0A09088848281]→Pic1:[FF03050911214181]:[8182848890A0C0FF]:[81412111090503FF]
Sorry, had to go earlier, but what I meant byQuote from: Deep Thought on November 21, 2010, 04:13:09 pmThat's because your image is a 16x16 sprite. What you need to do is split it into four 8x8 sprites, and it should work.is this: Say you have a picture like this:■■■■■■■■■■■■■■■■■■▢▢▢▢▢▢▢▢▢▢▢▢■■■▢■▢▢▢▢▢▢▢▢▢▢■▢■■▢▢■▢▢▢▢▢▢▢▢■▢▢■■▢▢▢■▢▢▢▢▢▢■▢▢▢■■▢▢▢▢■▢▢▢▢■▢▢▢▢■■▢▢▢▢▢■▢▢■▢▢▢▢▢■■▢▢▢▢▢▢■■▢▢▢▢▢▢■■▢▢▢▢▢▢■■▢▢▢▢▢▢■■▢▢▢▢▢■▢▢■▢▢▢▢▢■■▢▢▢▢■▢▢▢▢■▢▢▢▢■■▢▢▢■▢▢▢▢▢▢■▢▢▢■■▢▢■▢▢▢▢▢▢▢▢■▢▢■■▢■▢▢▢▢▢▢▢▢▢▢■▢■■■▢▢▢▢▢▢▢▢▢▢▢▢■■■■■■■■■■■■■■■■■■Instead of storing it as a 16x16 picture, as in Code: (Axe) [Select]:[FFFFC003A0059009881184218241818181818241842188119009A005C003FFFF]→Pic1you should think of it as four 8x8 pictures:■■■■■■■■ ■■■■■■■■■■▢▢▢▢▢▢ ▢▢▢▢▢▢■■■▢■▢▢▢▢▢ ▢▢▢▢▢■▢■■▢▢■▢▢▢▢ ▢▢▢▢■▢▢■■▢▢▢■▢▢▢ ▢▢▢■▢▢▢■■▢▢▢▢■▢▢ ▢▢■▢▢▢▢■■▢▢▢▢▢■▢ ▢■▢▢▢▢▢■■▢▢▢▢▢▢■ ■▢▢▢▢▢▢■■▢▢▢▢▢▢■ ■▢▢▢▢▢▢■■▢▢▢▢▢■▢ ▢■▢▢▢▢▢■■▢▢▢▢■▢▢ ▢▢■▢▢▢▢■■▢▢▢■▢▢▢ ▢▢▢■▢▢▢■■▢▢■▢▢▢▢ ▢▢▢▢■▢▢■■▢■▢▢▢▢▢ ▢▢▢▢▢■▢■■■▢▢▢▢▢▢ ▢▢▢▢▢▢■■■■■■■■■■ ■■■■■■■■Then you'd store each 8x8 chunk one by one, starting with the top left, then top right, then bottom left and right. So you'd store it asCode: (Axe) [Select]:[FFC0A09088848281]→Pic1:[FF03050911214181]:[8182848890A0C0FF]:[81412111090503FF]which is basically the four 8x8 sprites one after another, and it should work.