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As for the tilemappers above, they all run at SE speed. The reason why the xLIB one runs this fast is because all the author does is scrolling up/down and only draw one single row of tiles per frame. Also another reason why it's so fast is that it was written by Builderboy.
How long are you going to be staying?
I see. As for the last tilemapper attempt, I think the slowdown was caused by having to figure out if a tile needs to be drawn or not, depending if it's behind another, and because of all the transparency and masks involved.