Horizontal cursor movement: vertical cursor movement: Add block: Remove block: Clear all: Calculate random terrain (in progress): Exit without deleting: | Keypad 7|8|4|5 (just like the directions in the space) + (deeper) - (higher) 2nd (Hold and move for staight lines) ALPHA DEL MATH CLEAR |
I want to see if I can make something similar in Grammer :D I think I can make it not slow down no matter how many blocks there are.
A = 2 * (Ymax + X - Y)
B = X + Y + 2 * Z
now can you implement bigger cube? if you do? maybe someone can make FFT... :D
As for the tilemappers above, they all run at SE speed. The reason why the xLIB one runs this fast is because all the author does is scrolling up/down and only draw one single row of tiles per frame. Also another reason why it's so fast is that it was written by Builderboy. :POk, that makes sense. Cause I have only a 83+, I will try it as fast as I can and I hope the games still will be playable.
How long are you going to be staying?As said, two weeks. But our schedule is full of stuff we want to do.
I see. As for the last tilemapper attempt, I think the slowdown was caused by having to figure out if a tile needs to be drawn or not, depending if it's behind another, and because of all the transparency and masks involved.Oh, that looks like a familiar screenshot XD
(http://www.omnimaga.org/index.php?action=dlattach;topic=8549.0;attach=7873;image)