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alright, so i decided i'm actually going to do something with this. first thing is i need suggestions on the in-editor menu. it'll look, generally, as the attached picture. hopefully it's intuitive enough. you select an option, and a submenu comes up (that's what the dashes indicate). note that under the File tab, after you select New or Open and a size, the Monochrome, 3Lvl Gray, 4Lvl Gray and Masked submenu is implied. anyway, what are some suggestions for it? for example, for the Turn menu should i have it be Clockwise and CC, or Right and Left? i'm leaning to Right and Left because CC is too short but Counterclockwise is too long.
/*my program's output*/->Pic1Repeat getKey(15)Pt-On(0,0,Pic1)Pt-On(0,0,Pic1)rDispGraphrrEnd
Pt-Mask isn't for four level grayscale. you get output from my program. here's what would display the sprite:Code: [Select]/*my program's output*/->Pic1Repeat getKey(15)Pt-On(0,0,Pic1)Pt-On(0,0,Pic1)rDispGraphrrEnd
pt-mask if for when you want to mask sprites. my editor does not output the data to do this. standard level grayscale works like this. you have a buffer pixel and a back buffer pixel. together, they determine what shade of gray is displayed. imagine the first pixels i the buffer and the second is the back buffer. 00 is white, 01 is light gray, 10 is dark gray, 11 is black. in pt mask, 00 is transparent (whatever is behind the sprite is shown), 01 is white, 10 is gray, 11 is black.