Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
4x4 sprites
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: 4x4 sprites (Read 4632 times)
0 Members and 1 Guest are viewing this topic.
Camdenmil
LV4
Regular (Next: 200)
Posts: 121
Rating: +4/-0
4x4 sprites
«
on:
January 17, 2012, 10:06:06 pm »
Does anyone have a fast/small way to draw 4x4 sprites?
Logged
It is bad luck to be superstitious.
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: 4x4 sprites
«
Reply #1 on:
January 17, 2012, 10:06:51 pm »
What do you mean by that? Do you mean editing a sprite, or drawing them on the screen?
Logged
Sig wipe!
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: 4x4 sprites
«
Reply #2 on:
January 17, 2012, 10:14:41 pm »
use the sprite editor that comes with the axe parser package, and only draw in the top right corner your 4x4 picture, then convert to hex code and recall into your program
«
Last Edit: January 17, 2012, 10:15:57 pm by saintrunner
»
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: 4x4 sprites
«
Reply #3 on:
January 17, 2012, 10:15:27 pm »
I'm pretty sure he means drawing 4x4 sprites within a program (like displaying them).
Logged
In-progress: Graviter (...)
chattahippie
LV6
Super Member (Next: 500)
Posts: 358
Rating: +27/-0
Super Member! :D
Re: 4x4 sprites
«
Reply #4 on:
January 17, 2012, 10:22:14 pm »
You could use Rect, RectI, and the Pxl commands,
but I think just using Pt-On with sprites similar to [F0F0F0F000000000] would be your best option
Logged
Camdenmil
LV4
Regular (Next: 200)
Posts: 121
Rating: +4/-0
Re: 4x4 sprites
«
Reply #5 on:
January 17, 2012, 10:52:42 pm »
Is there any faster way than drawing them with the pt commands? While I'm asking, what about other sizes like 5x5? I've tried drawing using nibs and by having the program make 8x8 sprites by multiplying [first 4 bits] * 16 + [last 4 bits] but those method's haven't been performing well and they don't work for sizes other than 4x4.
Logged
It is bad luck to be superstitious.
ZippyDee
LV8
Addict (Next: 1000)
Posts: 729
Rating: +83/-8
Why not zoidberg?
Re: 4x4 sprites
«
Reply #6 on:
January 17, 2012, 10:58:26 pm »
Are you trying to draw them all aligned? That could change answers here...
Logged
There's something about Tuesday...
Pushpins 'n' stuff...
Juju
Incredibly sexy mare
Coder Of Tomorrow
LV13
Extreme Addict (Next: 9001)
Posts: 5730
Rating: +500/-19
Weird programmer
Re: 4x4 sprites
«
Reply #7 on:
January 17, 2012, 11:02:11 pm »
Yeah me too I usually go with Pt-On and 4x4 sprites in 8x8 sprites.
Logged
Remember the day the walrus started to fly...
I finally cleared
my sig
after 4 years you're happy now?
This signature is ridiculously large you've been warned.
The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on
Facebook
and
Tumblr
.
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: 4x4 sprites
«
Reply #8 on:
January 18, 2012, 12:56:18 am »
Yeah, there aren't any specialized 4*4 sprite commands. Normally I use Pt-Etc and have the right and bottom halves empty. You end up wasting 6 bytes for every sprite
but I'm not aware of another way.
Logged
Vy'o'us pleorsdti thl'e gjaemue
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: 4x4 sprites
«
Reply #9 on:
January 18, 2012, 03:17:17 pm »
If the 4x4 sprites are aligned to the grid (always drawn at points where the x and y are multiples of 4), you can write a decently fast displayer in pure Axe.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
4x4 sprites