Author Topic: 8xp to text converter  (Read 22248 times)

0 Members and 1 Guest are viewing this topic.

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: 8xp to text converter
« Reply #15 on: November 06, 2010, 12:31:47 pm »
Thanks, but all credit should go to Matthew Iselin (whoever that is).
All I did was write the batch file so you don't have to use command prompt all the time and package everything together.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: 8xp to text converter
« Reply #16 on: November 06, 2010, 12:40:28 pm »
Thanks, but all credit should go to Matthew Iselin (whoever that is).
All I did was write the batch file so you don't have to use command prompt all the time and package everything together.

Congratz to both, then

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 8xp to text converter
« Reply #17 on: November 07, 2010, 01:21:14 am »
Hmm nice I didn't knew about that tool. One day, I or someone need to make a topic in the help section listing every possible program or websites that can open 8xp files, save them, edit them, convert them to txt, disassemble 8xp to hex, etc. That would be very useful. That said, SourceCoder often does a pretty good job. I think the only time it doesn't as much is when using certain pastebin sites that doesn't support unicode.
« Last Edit: November 07, 2010, 01:21:57 am by DJ Omnimaga »

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: 8xp to text converter
« Reply #18 on: November 07, 2010, 03:12:50 pm »
Ok, this took way longer than I expected it to, but I finished it.

Here is a 8xp to text converter. It can handle all available tokens on the calculator and appears in my testing to be error free. For tokens that I couldn't make work in C++, like theta, I did my best replace them with something logical. (theta = <theta>, sigma = E, √ = sqrt, etc.)

I must say that my old basic programs look really cool in notepad :D  And there are a lot of token in the TI OS...
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: 8xp to text converter
« Reply #19 on: November 07, 2010, 03:56:04 pm »
That's really cool, I'll try it out later. I only have one question, will it not get confused, or something, when you hit an "E" or a "Σ" since they use the same letter?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 8xp to text converter
« Reply #20 on: November 07, 2010, 03:58:52 pm »
Nice, I am wondering about what Meishe91 said too, though.

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: 8xp to text converter
« Reply #21 on: November 07, 2010, 04:09:50 pm »
It's just a one way converter. It can't take text back to 8xp. If you really want to do that, you might as well use SourceCoder. I made this mostly so you can blow up your calc files and look at them.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: 8xp to text converter
« Reply #22 on: November 07, 2010, 04:55:18 pm »
Ah ok, I gotcha. After I made that post I was thinking about how it's a one way converter so my bad :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 8xp to text converter
« Reply #23 on: November 07, 2010, 05:22:24 pm »
Ah, right, I see now :)

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: 8xp to text converter
« Reply #24 on: November 08, 2010, 09:13:28 pm »
Thanks! This is exactly what I needed. By the way, why do you need to install the C++ runtime libs? Shouldn't C++ compile to obj then exe?
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: 8xp to text converter
« Reply #25 on: November 11, 2010, 05:05:25 pm »
@Penguin
I found an bug in the converter. There was an area in the code that was prgmDISPLAY and it converted it to "uISPLAY" so I figured something went wrong there.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: 8xp to text converter
« Reply #26 on: November 11, 2010, 05:57:47 pm »
Thx.
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: 8xp to text converter
« Reply #27 on: November 11, 2010, 06:07:49 pm »
After talking with brandonW, you don't need to install them. Turns out as long as you have something newer than windows 98, you already have them. That prgmuISPLAY is strange. I'll have to look at that.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112