0 Members and 2 Guests are viewing this topic.
[hex code here]->pic1pic1->dispgraph
[Pic#]->GDB1GDB1->DispGraph
[Pic#]->GDB1Copy(GDB1,L6,768) // Note that this should be 756 if the picture has only 63 rows, like most pics on the calc....DispGraph
[Pic#]→QGetCalc("prgmZPICRCL",768)→P ;doesn't really matter what the name isCopy(Q,P,768)
Something you can also do if you want to put a bit more work into it but have it directly part of the source (rather than needing the picvar every compile)...Make a new Axe Source program, name it whateverthen do something like this:Code: (Axe) [Select][Pic#]→QGetCalc(ZPICRCL,768)→P ;doesn't really matter what the name isCopy(Q,P,768)After running that, you should now have a program which you could1) call as a sub-program2) 2nd + Rcl --paste directly into the sourceHope this helps
[Pic#]→QGetCalc(ZPICRCL,768)→P ;doesn't really matter what the name isCopy(Q,P,768)
This is what I made. When the hi-scores are done I'll upload the final version of the game!Edit:Ti connect said that my calc wasnt compatible with bmp. Why aint it converted by ti connect?