Author Topic: A little help  (Read 27737 times)

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_player1537

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Re: A little help
« Reply #15 on: April 07, 2010, 05:44:11 pm »
yes, they are the same as Xlib, and I made one 16x16 routine, then someone else made the other one.  You can use different sizes, but you have to use bitmasking to do so.

Offline meishe91

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Re: A little help
« Reply #16 on: April 07, 2010, 05:52:08 pm »
You made one too? Well now there are three that I know about :P
« Last Edit: April 07, 2010, 05:52:25 pm by meishe91 »
Spoiler For Spoiler:



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Offline DJ Omnimaga

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Re: A little help
« Reply #17 on: April 07, 2010, 06:31:40 pm »

Offline ACagliano

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Re: A little help
« Reply #18 on: April 07, 2010, 06:43:39 pm »
Ok. Now, I see the commands for writing to and from pointers, but I'm not exactly sure how to use them or how to get the right bytes. In the TI-Basic version, I had a list containing the following terms:
LP1:

(1): Tackles remaining (max value-200)   
(2): Attack 2 remaining (max value-200)
(3): Attack 3 remaining (max value-200)
(4): Attack 4 remaining (max value-200)
(5): Current HP (max value-70)             
(6): Max HP (max value-70)
(7): Current Level (max value-20)
(8): Current Experience Points (max value-1000) ****
(9): Potions Owned (max value-50)
(10): Money Owned (max value-1000) *****
(11): Pokemon Owned (max value-3)

Please can someone tell me how to move this data between the appvar POKE and memory location named anything, preferably a list. I will definiately screw this part up.
« Last Edit: April 07, 2010, 06:47:05 pm by ACagliano »

Offline ACagliano

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Re: A little help
« Reply #19 on: April 07, 2010, 07:41:30 pm »
I just learned the hard way never to code, in Axe, a loop that repeats and test it without an escape key. Time to start over. S@%t.

Offline DJ Omnimaga

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Re: A little help
« Reply #20 on: April 07, 2010, 07:45:55 pm »
ouch sorry to hear x.x, I hope you had some backups x.x

Else I guess next time it may be best to do some in case. Tip: group your files twice (in case of ERR:VERSION, better do it twice in case), compile, test. If it fails then you can ungroup.

Also don't double-post (unless it has been 6 hours or 1 if it's a project thread of yours).

Offline ACagliano

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Re: A little help
« Reply #21 on: April 07, 2010, 07:48:21 pm »
Sorry. I keep doing that.

1. No, I didnt have backups, but now im doing it on my computer and using Wabbitemu to test.

Offline DJ Omnimaga

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Re: A little help
« Reply #22 on: April 07, 2010, 07:49:35 pm »
Aaah ok, I guess that works too. I wonder if SourceCoder can be reliable for working on projects?

_player1537

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Offline DJ Omnimaga

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Re: A little help
« Reply #24 on: April 07, 2010, 10:14:07 pm »
mhmm x.x

So basically you ddint make any after all or did you post the wrong pic/link?

_player1537

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Re: A little help
« Reply #25 on: April 07, 2010, 10:17:36 pm »
lol, sorry, I failed at that...  Let me post the real link...  Sorry
http://ourl.ca/4129/81958

Offline DJ Omnimaga

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Re: A little help
« Reply #26 on: April 07, 2010, 10:18:44 pm »
Lol ok, thanks :)

I'll download all 3 now so I don't need to search all of them later.
« Last Edit: April 07, 2010, 10:19:08 pm by DJ Omnimaga »

SirCmpwn

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Re: A little help
« Reply #27 on: April 07, 2010, 10:20:50 pm »
Lol, i just posted that picture on cemetech SAX, and it ends up all the way over here at omnimaga.
Wow.

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Re: A little help
« Reply #28 on: April 07, 2010, 10:41:19 pm »
I guess the internet spreads pretty fast :P

Oh well I guess it might be nice to go back on-topic tho :P
« Last Edit: April 07, 2010, 10:41:56 pm by DJ Omnimaga »

SirCmpwn

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Re: A little help
« Reply #29 on: April 07, 2010, 10:42:16 pm »
[in a high pitched voice:] It's a small world after all.  It's a small world after all...
Is it stuck in your head yet?