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.WAVYNESS[FF00000000000000]->Pic1[00FF000000000000][0000FF0000000000][000000FF00000000][0000FF0000000000][00FF000000000000].F = frame0->FRepeat getKey(15) DispGraphClrDraw F++ If F>5 0->F End Pt-On(0,0,Pic1+(F*8))End
[aa]->Pic1[bb][cc]
[aa]->Pic1 :. Not actual sprites[bb][cc]0->X0->C :.CounterClrDrawRepeat GetKey(15).Updating positionX++.Updating Sprite counterC+1^3->C :. ^ Is modulo, and gives the rest of the euclidian division. Go test this lil' thing, this could help a lotPt-On(X,0,C*8+Pic):.Drawing sprite. The C offsets th Pic1 pointer to give others sprites)DispGraphClrDrawPause 50End
is there a way to do this other than making a bunch of animated sprites and display them individually?