Author Topic: Anyone have an easy tilemapper for AXE?  (Read 3752 times)

0 Members and 1 Guest are viewing this topic.

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Anyone have an easy tilemapper for AXE?
« on: May 19, 2011, 12:59:38 pm »
I basically need a blank scrolling platform engine in AXE BASIC, my crappy pxl-Test one is dead and I need good collisions.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #1 on: May 19, 2011, 01:04:09 pm »
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
« Last Edit: May 19, 2011, 01:06:32 pm by Scout »

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #2 on: May 19, 2011, 01:10:29 pm »
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #3 on: May 19, 2011, 02:07:25 pm »
I still tried to help :/

Good luck with finding a better option.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #4 on: May 19, 2011, 02:35:50 pm »
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics.  :(  If you don't need physics or want to add it yourself, I can try.  Although if this is for your contest entry, it may take away from originality.  I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.  XD

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #5 on: May 19, 2011, 03:38:19 pm »
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics.  :(  If you don't need physics or want to add it yourself, I can try.  Although if this is for your contest entry, it may take away from originality.  I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.  XD
I can add physics myself if I need to, I'd just appreciate a good skeleton.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #6 on: May 19, 2011, 03:49:21 pm »
I'll try, but keep in mind, while my tilemapper is a smooth scroller, its the RPG type, you still end up 8 pxls away, so it may take a while, I've never made a smooth scrolling, predefined map data, sidescroller before.  :P


EDIT:  :banghead:  I can't do it with out a crap load of pxl-Tests.  XD  I would ask aeTIos/leafiness0 or someone else experienced with platformers.  :(
« Last Edit: May 19, 2011, 04:09:22 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Anyone have an easy tilemapper for AXE?
« Reply #7 on: May 19, 2011, 04:16:42 pm »
Ah, thanks. I'll post a tutorial on making a very simple skeleton for a platformer asap.
I'm not a nerd but I pretend:

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #8 on: May 19, 2011, 05:40:19 pm »
nice, I'd like to see it too.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: Anyone have an easy tilemapper for AXE?
« Reply #9 on: May 19, 2011, 05:44:52 pm »
Someone should write an Axiom that does per-pixel collisions. Basically, it would act like drawing the sprite, but instead of modifying the buffer, it would AND the sprite with the buffer and keep an accumulating total of the number of pixels both sprites share, or even a pixelmap of the collisions.
« Last Edit: May 19, 2011, 05:45:04 pm by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Anyone have an easy tilemapper for AXE?
« Reply #10 on: May 20, 2011, 01:32:44 pm »
Ah, thanks. I'll post a tutorial on making a very simple skeleton for a platformer asap.
* BrownyTCat is excited.