Author Topic: Arrays in Axe (Enemy/Bullet Code Tutorial)  (Read 20245 times)

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Ashbad

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #30 on: February 25, 2011, 07:31:28 pm »
lol, nice.  I was able to get method attachment to work, but inheritance is proving tricky :/ though I have a hunch of how I might do it ;)

Offline Deep Toaster

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #31 on: February 28, 2011, 08:16:09 pm »
Update: I won't be working on this anymore because I feel like it explains arrays well enough. But here's my tutorial on SHMUPs, if anyone wanted to see that.

EDIT: Just realized the images were broken because I moved them (again). Fixed.
« Last Edit: March 01, 2011, 06:27:24 pm by Deep Thought »




Offline Deep Toaster

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #32 on: September 22, 2011, 11:41:42 pm »
Seven months later, it's finally done.

Here are the changes:
  • Added a final section on "arrays in arrays"
  • Made the "table of contents" link do something useful (finally)
  • Converted each of the images to a Homer-generated one
I've also updated the copy in the first post :)




Offline Derf321

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #33 on: April 19, 2012, 05:37:32 pm »
EDIT: Just realized the images were broken because I moved them (again). Fixed.
I'm sure this is a very good and helpful tutorial, but the images are broken again! Please fix!

Offline AngelFish

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #34 on: April 19, 2012, 05:39:43 pm »
The images show up for me...
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Deep Toaster

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #35 on: April 19, 2012, 06:44:40 pm »
Not in the post here, whoops.

I fixed it, Derf321.




Offline Derf321

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Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« Reply #36 on: April 19, 2012, 06:55:39 pm »
I fixed it, Derf321.
Thank you very much Deep Thought!! Great tut!