Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Arrays in Axe (SOLVED)
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Arrays in Axe (SOLVED) (Read 2125 times)
0 Members and 1 Guest are viewing this topic.
Derf321
LV3
Member (Next: 100)
Posts: 59
Rating: +0/-0
Arrays in Axe (SOLVED)
«
on:
April 19, 2012, 05:33:28 pm »
I want to make arrays for bullets and enemies, but I can't find the format for it on Axe. I know how to do it in Basic, but it does a compile error if I try it on Axe.
The pictures don't exist anymore for this tutorial:
http://www.omnimaga.org/index.php?action=articles;sa=view;article=61
So I can't see what they're talking about.
Halp please!
Deep Thought fixed the images, thanks though!
«
Last Edit: April 19, 2012, 06:56:23 pm by Derf321
»
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Arrays in Axe (SOLVED)
«
Reply #1 on:
April 20, 2012, 06:58:30 am »
Could you post the answer here for future reference? (in terms of helping others)
Logged
I'm not a nerd but I pretend:
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Arrays in Axe (SOLVED)