Author Topic: Axe 2048 help?  (Read 17771 times)

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Offline TheCoder1998

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Re: Axe 2048 help?
« Reply #30 on: May 06, 2014, 08:20:58 am »
hmm, the animations are slow, but they look good
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Offline JWinslow23

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Re: Axe 2048 help?
« Reply #31 on: May 06, 2014, 11:53:04 am »
I'll make them twice as fast. :P

Also, I have a new screenie:
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Offline Sorunome

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Re: Axe 2048 help?
« Reply #32 on: May 06, 2014, 12:01:02 pm »
To be honest, I would still speed it up some :P

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Offline JWinslow23

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Re: Axe 2048 help?
« Reply #33 on: May 06, 2014, 12:01:27 pm »
To be honest, I would still speed it up some :P
So, get rid of animations? :P
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Offline Sorunome

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Re: Axe 2048 help?
« Reply #34 on: May 06, 2014, 12:02:05 pm »
To be honest, I would still speed it up some :P
So, get rid of animations? :P
No, just speeding up animatins, so that it takes like 1/4th of a second or something :P

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Offline JWinslow23

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Re: Axe 2048 help?
« Reply #35 on: May 06, 2014, 12:03:52 pm »
To be honest, I would still speed it up some :P
So, get rid of animations? :P
No, just speeding up animatins, so that it takes like 1/4th of a second or something :P
When I try, it looks too choppy to be considered "animations". But that's just me; I can show you the code, and you can change it to make it as fast and smooth as you want. :P
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Offline Hayleia

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Re: Axe 2048 help?
« Reply #36 on: May 06, 2014, 02:23:18 pm »
When I try, it looks too choppy to be considered "animations". But that's just me; I can show you the code, and you can change it to make it as fast and smooth as you want. :P
Or just make it an option. Let the user choose in the "option" menu a value that would make animations more or less fast ;)

Also, you'll say "they are not grid lines" but I still think those are grid lines :P
Where's what I designed ? :P

Here, two moickups in attachement. Which one looks better in your opinion (asking that to everyone, not just JWinslow).
« Last Edit: May 06, 2014, 03:11:42 pm by Hayleia »
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Offline JWinslow23

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Re: Axe 2048 help?
« Reply #37 on: May 06, 2014, 06:04:04 pm »
When I try, it looks too choppy to be considered "animations". But that's just me; I can show you the code, and you can change it to make it as fast and smooth as you want. :P
Or just make it an option. Let the user choose in the "option" menu a value that would make animations more or less fast ;)

Also, you'll say "they are not grid lines" but I still think those are grid lines :P
Where's what I designed ? :P

Here, two moickups in attachement. Which one looks better in your opinion (asking that to everyone, not just JWinslow).

The first one, duh. :P Just tell me how animations won't look awkward. :P
Also, menus will be added after I release and bug-fix.
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Offline Hayleia

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Re: Axe 2048 help?
« Reply #38 on: May 06, 2014, 06:45:32 pm »
The first one, duh. :P Just tell me how animations won't look awkward. :P
True story bro. Well as long as those are not real grid lines... :P

Also, if you are interested, here's a code to generate the background in 213 bytes when standalone (so less when incorporated in our program).
Code: [Select]
ClrDraw(L3)
L3-2→r1
For(4)
 65535-256→{r1+2->r1}^^r
End
L3+12-2→r1
For(4)
 128+512→{r1+2->r1}^^r
End
Copy(L3+12,L3+24,13*12)
Copy(L3,14*12+L3,12)
Copy(L3,16*12+L3,564)
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Offline DJ Omnimaga

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Re: Axe 2048 help?
« Reply #39 on: May 06, 2014, 09:36:26 pm »
I like the animations how they are now actually. On-calc it might be hard to see if it's too fast anyway.

Offline bb010g

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Re: Axe 2048 help?
« Reply #40 on: May 06, 2014, 10:34:15 pm »
You'd still get a blur from the update speed, compensating for the lack of frames.
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