Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Axe 8-bit math ideas
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Axe 8-bit math ideas (Read 12807 times)
0 Members and 1 Guest are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Axe 8-bit math ideas
«
Reply #15 on:
September 08, 2010, 07:50:03 pm »
I like the way you think Deep Thought
IMHO if we are going to be doing such complicated things that we are coding in half asm and half axe at the same time, maybe it would just be easier to code in straight asm or add in some small hex codes for small things
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe 8-bit math ideas
«
Reply #16 on:
September 08, 2010, 07:50:41 pm »
Although then it cannot be used in future contests
(unless they're not pure-Axe-only)
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Axe 8-bit math ideas
«
Reply #17 on:
September 08, 2010, 07:53:20 pm »
The problem with Asm( is that it's difficult to read hex, while reading ASM is much simpler in comparison. Just my opinion
Maybe I should just wait for Mosaic at this point, though mixing Axe and ASM would be nice.
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Axe 8-bit math ideas
«
Reply #18 on:
September 08, 2010, 07:57:54 pm »
Right now, I'm using OTBP to assemble short ASM clips into hex, then using that for
Asm(
. It actually works pretty well.
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe 8-bit math ideas
«
Reply #19 on:
September 08, 2010, 09:42:54 pm »
If native registers were supported, it would only be the most basic use of the registers: loading, adding, subtracting, and shifting, plus maybe a few simple things I'm not thinking about. It would only allow things that are legal in asm so you wouldn't be able to add b and c and store the result in d. Don't forget that part of implementing the 8 bit mode is moving the variables close enough to relative reference with IY so there are more optimizations possible.
By the way, I'm taking an assembly class using MIPS architecture (very similar to ARM) which feels like such a higher level language compared to z80. Those instructions are specifically designed to translate from C compilers and only now do I realize why there haven't been many good assemblers for z80 so far
.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe 8-bit math ideas
«
Reply #20 on:
September 08, 2010, 10:11:34 pm »
Nice Quigibo! And Yeah, the calc using a 8 bit processor doesn't help much
. I heard it was much easier to code in ARM assembly than z80, for example.
«
Last Edit: September 08, 2010, 10:11:49 pm by DJ Omnimaga
»
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Axe 8-bit math ideas
«
Reply #21 on:
September 09, 2010, 01:13:23 am »
THose optimizations and features sound great
Im especially excited for 8 bit mode ^^
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Axe 8-bit math ideas
«
Reply #22 on:
September 09, 2010, 07:07:58 pm »
Hey, I have another idea for register access. How about using Greek letters, like α for register A, β for B, γ for C, δ for D, ε for E, and σ for F (since it kinda looks like a "flag" anyway
)? If someone's so good with calculators that he wants to use the native registers, he can probably access the restricted tokens pretty well.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe 8-bit math ideas
«
Reply #23 on:
September 09, 2010, 07:47:10 pm »
Those are pretty hard to access, though. It would be best to choose tokens that are available without having to use a 3rd party program, even if it means renaming ANOVA( to A (slightly modified to stand out from the regular A) or the like
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Axe 8-bit math ideas
«
Reply #24 on:
September 09, 2010, 08:04:51 pm »
Maybe he could use the X
[NUM]
T tokens, but replacing them with the greek letters. In that case, flags could be replaced with that weird serif'd
F
.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Axe 8-bit math ideas