Author Topic: Axe Apps  (Read 10287 times)

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Offline boathouse2112

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Axe Apps
« on: August 06, 2012, 03:40:24 pm »
Axe has the option to compile to apps and store in arc instead of ram, but I never see anyone using it. What are the drawbacks?

Offline Hayleia

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Re: Axe Apps
« Reply #1 on: August 06, 2012, 03:52:06 pm »
I never see anyone using it
I use it for TinyCraft ;)

The drawbacks are:
 - longer time to compile (3 passes instead of 2)
 - the app is not signed, you have to send it to a PC and sign it to be able to send it to other calcs
 - it always take 16 384 bytes, no more, no less

The <insert the word that is the contrary of "drawbacks"> are:
 - everyone can run your prog easily (no need for a shell or the "Asm()" command)
 - no need for a special axiom if your prog exceeds 8k
 - doesn't take any RAM when running
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline parserp

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Re: Axe Apps
« Reply #2 on: August 06, 2012, 04:25:59 pm »
I've used it for both these games.

Another drawback is that you can have a maximum of 16160 bytes of the program itself, (minus the VAT) while the total app is 16384 bytes.
Also if you compile a 1,000 byte program into an app the app is still 16384 bytes, thus wasting a lot of space. D:

Offline Sorunome

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Re: Axe Apps
« Reply #3 on: August 06, 2012, 04:35:17 pm »
Another drawback is a total smaller size, as it can only be one page.

THE GAME
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Offline Hayleia

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Re: Axe Apps
« Reply #4 on: August 07, 2012, 02:47:10 am »
Isn't what Sorunome said already said in what Parserp said ?
And isn't what Parserp said already said in what I said (third drawback) ? ;)
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Offline TIfanx1999

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Re: Axe Apps
« Reply #5 on: August 07, 2012, 03:23:20 am »
Note that apps can also be made if you are making a program in ASM, and there is no size restriction (other than free space) in that case.