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Hello!Some questions regarding Axe:1) Can anyone explain to me how tunnel side drawing/generation works? And if possible, could I get an example to play with?2) How big can sprites be?3) Where/how are sprites drawn? Like text?4) For "special" big font, are they just sprites?5) Is there a good sprite drawing tool I could use? (Both calculator and PC)
Careful with bitmaps -- if you try to draw them outside of the boundaries of the screen, you get RAM clears.
Bitmap(X,Y,[0808FFFFFFFFFFFFFFFF])
:[060E]→Pic0:[FFFC]:[FFFC]:[FFFC]:[FFFC]:[FFFC]:[FFFC]
:Bitmap(X,Y,Pic0)
1) do you mean like a tunnel game?2) 8x8 is the biggest the Pt-Change/On/Off routines will draw. Bitmap( will draw as large as you want, but it is a slow TIOS routine. you can join together multiple 8x8 routines to draw bigger sprites.3)they're drawn onto the buffer, and then DispGraph copies the buffer to the screen.4) see the Fix command in the commands list to change the font size.5)Runer112 made a good one awhile back, i forget where it is. somewhere in the forum. PC there are no specific ones i can think of.