Author Topic: AXE Linking  (Read 8513 times)

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Offline Builderboy

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Re: AXE Linking
« Reply #15 on: December 15, 2012, 04:15:25 am »
You can't send/receive a different number of bytes between 2 calcs. You always have to send and receive the same number of bytes, so if you want to send 3 bytes and receive 1, make the second calc send useless bytes as 2nd and 3rd to keep the calcs in sync.
That is not necessarily true, with the right linking protocol you can send any number of bytes in either direction.  I wrote a basic tutorial on linking a while ago but I think it got lost D:

Offline pimathbrainiac

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Re: AXE Linking
« Reply #16 on: January 11, 2013, 10:09:05 am »
Hey, For a different game, I'm doing a test for the engine with the link port.

It's not working... I think it's because I'm using the USB port, but does that actually make a difference in the code?
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Offline Matrefeytontias

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Re: AXE Linking
« Reply #17 on: January 11, 2013, 12:54:07 pm »
Ow, USB has nothing to do with the port D:

Offline pimathbrainiac

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Re: AXE Linking
« Reply #18 on: January 11, 2013, 12:55:10 pm »
Crap! I'm going to have to borrow a cable from a math teacher at my school...
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Offline Matrefeytontias

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Re: AXE Linking
« Reply #19 on: January 11, 2013, 01:17:04 pm »
If the gCn axiom can't allow you to deal with the USB port, nothing will do (at least with Axe). I'm even not sure ASM can do something with the USB port without a host (and then the calc to be slave).

Offline pimathbrainiac

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Re: AXE Linking
« Reply #20 on: January 11, 2013, 01:19:18 pm »
Well, I hope I can get that working... Does it work with a direct link???
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