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That's the hex data for your picture. You can put it in your program as [FFFF ... FFF].If those are 96x64 (or 96x63), you're probably better off downloading them as .8xi files (picture variables) and importing them into your program as [Pic#]. It would save you the time of typing all that into your calculator.If you're going to be typing it in, you'd probably better use SourceCoder or TokenIDE to convert that into an .8xp file for you, so you don't have to type it all into your program character by character.
Speaking of TokenIDE...where can I get TokenIDE? I can't find a download anywhere...
What about the PART_1 and PART_2?
Also, would it be [FFFF......FFFF]→Pic1? Or something else?
[FFFF....FFFF]→Pic1[FFFF....FFFF]→Pic2
Yep. And then you can do DispGraph(Pic1,Pic2) (if they're both 96x64-ish), or copy the data to the buffers (as in Copy(Pic1,L6,768):Copy(Pic2,L3,768)) if you want to draw on them.