Author Topic: Axe Q&A  (Read 599989 times)

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Offline Yeong

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Re: Axe Q&A
« Reply #1395 on: March 04, 2012, 12:34:32 pm »
I'm just wondering, but is there a way to compile axe from the program?
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Offline Hayleia

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Re: Axe Q&A
« Reply #1396 on: March 04, 2012, 12:35:28 pm »
Yes if you use zStart.
There is even an option "Compile, launch and come back to the editor".
« Last Edit: March 04, 2012, 12:35:59 pm by Hayleia »
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Offline Yeong

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Re: Axe Q&A
« Reply #1397 on: March 04, 2012, 12:36:19 pm »
I meant without any shells and stuff. D:
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Offline Darl181

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Re: Axe Q&A
« Reply #1398 on: March 04, 2012, 12:43:26 pm »
If you mean compile just after quitting from the editor, then no; Axe can't do that on its own.
As mentioned Zstart can do that sort of thing, tho.
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Offline Deep Toaster

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Re: Axe Q&A
« Reply #1399 on: March 04, 2012, 04:29:13 pm »
If you mean making a program that makes Axe compile a program, that's possible (there must be an entry point because zStart does it, anyway).

You should ask Quigibo (or someone who's done it, like thepenguin77) about it.




Offline MGOS

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Re: Axe Q&A
« Reply #1400 on: March 05, 2012, 12:49:33 am »
Just because I'm curios and this is quite odd, but is it possible to edit the bits of a variable using the Pxl-Command on arbitary buffers?
For example we want A to be 10000100, can we do
Code: [Select]
0->A
Pxl-On(0,0,°A)
Pxl-On(5,0,°A)
???

I know this isn't very efficient, but can you do that?

Offline Quigibo

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Re: Axe Q&A
« Reply #1401 on: March 05, 2012, 03:45:19 am »
Yes, I believe that should work, that's a cool application for pixel buffering :)  Keep in mind that numbers are stored little endian though and so the "pixel coordinates" for X in 0-7 are actually the low byte and 8-15 is the high byte.
« Last Edit: March 05, 2012, 03:45:44 am by Quigibo »
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Offline MGOS

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Re: Axe Q&A
« Reply #1402 on: March 05, 2012, 10:00:48 am »
Yes, I believe that should work, that's a cool application for pixel buffering :)  Keep in mind that numbers are stored little endian though and so the "pixel coordinates" for X in 0-7 are actually the low byte and 8-15 is the high byte.
Ok, thanks. I came up with this idea planning a maze generator were setting bits of variables is necessary, but I just go with adding numbers each time.

Offline C0deH4cker

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Re: Axe Q&A
« Reply #1403 on: March 05, 2012, 07:29:19 pm »
Use eulers 'e' to access individual bits. You can also use bit masking combined with shifting left/right (* or / by 2) to read/write bits.

Offline Builderboy

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Re: Axe Q&A
« Reply #1404 on: March 05, 2012, 08:00:49 pm »
Use eulers 'e' to access individual bits. You can also use bit masking combined with shifting left/right (* or / by 2) to read/write bits.
You can only use e to read bytes, not write.  His method was a way to set, reset, and toggle individual bits in an intuitive way that didn't require masking :D

Offline parserp

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Re: Axe Q&A
« Reply #1405 on: March 06, 2012, 05:29:21 pm »
With the new method of absorbing appvars into executables, could you store a high score or data into the program without a appvar? Like, assuming that I have a 3 byte pre-prepared appvar in archive, could I do stuff like this?

Code: [Select]
:[appvData]->Z
:If <new highscore>
:A->Z
:End



EDIT: This doesn't seem to work, it just gives me random crap.
Code: [Select]
:.SAV
:[appvSwords2]->Z
:Repeat getKey(15)
:ClrHome
:Disp {Z}
:{Z}-(getKey(1))+(getKey(4))->{Z}
:Pause 200
:End
« Last Edit: March 06, 2012, 05:59:07 pm by parser padwan »

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Re: Axe Q&A
« Reply #1406 on: March 06, 2012, 05:52:13 pm »
Also relating to absorbing appvars, this is kind of an obscure feature, but it would be nice to be able to absorb only certain sections of appvars. Like say [appvAAPPVAR]<<10<<100 to absorb bytes 10 through 100 of appvAAPPVAR
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Offline Deep Toaster

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Re: Axe Q&A
« Reply #1407 on: March 06, 2012, 07:54:57 pm »
Also relating to absorbing appvars, this is kind of an obscure feature, but it would be nice to be able to absorb only certain sections of appvars. Like say [appvAAPPVAR]<<10<<100 to absorb bytes 10 through 100 of appvAAPPVAR
I can actually see that feature being very useful for pics—absorbing a certain number of rows from a Pic variable.




Offline Quigibo

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Re: Axe Q&A
« Reply #1408 on: March 10, 2012, 03:26:36 pm »
Pic automatically do that, you just have to change the size of the pic.  Pictures are not limited to heights of 95 and 96, but can actually have any height.  If you send a picture with a smaller or larger height, Axe will import it correctly.  For appvars, I don't think that is really very useful.  If you have an appvar, you probably made it yourself/on a computer.  Why would it be formatted such that you only need part of it?  You could just have 2 appvars, one with the part you want to import, the other without it.
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Offline Deep Toaster

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Re: Axe Q&A
« Reply #1409 on: March 10, 2012, 06:37:20 pm »
Pic automatically do that, you just have to change the size of the pic.
Oh, I didn't know that. Does it work with tilemap importing too, as in importing the largest multiple of eight rows that fits?