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:Lbl Count:0→r3:pt-Get(r1,r2):For(8):{→r1}:While :Select(,r3ʳ++) and (-1) .subtract not negative:End:r1+1:End:Return r3
I suppose you could use bit arithmetic with a pointer to a Pt-Get('ed sprite. I'm not too clear on how that would work though.
-1->ML1->XFor(100If ({X}->V<M)?V=/=0V->MEndX++End
min(min(A-1,B-1),min(C-1,D-1))+1
The next thing you absolutely need is an Axe Header. You must start the first line with aperiod, which is a comment in Axe, followed by the name you want for the compiledprogram. If you want a program description, you can type a space and then thedescription on that same line, but this is optional. In the above example your programmight look like this:Code: [Select]PROGRAM:MARIOSRC:.MARIO A fun platformer:
PROGRAM:MARIOSRC:.MARIO A fun platformer:
#Icon(HEX) Key: identity() Tells the parser to replace the default icon with the new icon. The icon must be 64 hex characters long.