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Quote from: Builderboy on February 13, 2011, 01:16:17 amHow large is your program? Any Homescreen program that is over 8100 bytes will give an error, it sounds to me like you are very close to this value?As for text, try putting a Fix 5 at the very start of your programBuilderboy, I think you were ninja'd by 9 hours
How large is your program? Any Homescreen program that is over 8100 bytes will give an error, it sounds to me like you are very close to this value?As for text, try putting a Fix 5 at the very start of your program
Quote from: squidgetx on February 13, 2011, 12:41:58 pmQuote from: Builderboy on February 13, 2011, 01:16:17 amHow large is your program? Any Homescreen program that is over 8100 bytes will give an error, it sounds to me like you are very close to this value?As for text, try putting a Fix 5 at the very start of your programBuilderboy, I think you were ninja'd by 9 hours How could that happen? I have yet another question. To use Axioms we need to know Assembly, right?
Er, just def (for a function). Sorry, I keep getting these languages mixed up Serves me right for learning three languages in two days.
Quote from: Deep Thought on February 13, 2011, 01:05:26 pmEr, just def (for a function). Sorry, I keep getting these languages mixed up Serves me right for learning three languages in two days.OOOOH Like a function written in Assembly code.So it's like a subroutine but that can be written in Assembly, pure epic!
If AstuffElse!If BstuffEndEnd
If AstuffElse!If BstuffEnd
Code: [Select]If AstuffElse!If BstuffEndEndis the same asCode: [Select]If AstuffElse!If BstuffEndEndIf does what it sounds like...it Ends the loop If condition is true. Like ReturnIf, but for loops instead of subroutines.
I have a question: how to create a up/down or left/right moving platform in a tilemapper? i dont know how to do this...Thanks in advance!