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Offline Yeong

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Re: Axe Q&A
« Reply #765 on: October 17, 2011, 07:26:04 pm »
After storing some values in Pointer, is there a way to "DelVar" it?
Every time I run the program, the Pointer still have all the values.
That is both a strength and weakness of shell programs. A strength because you don't have to create an appvar for save games, a weakness because you can't keep the original data for the next run if you modified it.
So there is no way to clear it?
trying to overwrite with Data(0,0,0,0,0,.... didn't work
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Offline Builderboy

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Re: Axe Q&A
« Reply #766 on: October 17, 2011, 07:28:05 pm »
If you have data like so:

Data(0,0,0)->GDB1

and you modify this data durring the program, but you ALWAYS want it to start out as zero, you can zero the entire thing like so:

0->{GDB1}
Fill(GDB1,Length)

Offline Freyaday

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Re: Axe Q&A
« Reply #767 on: October 17, 2011, 07:28:41 pm »
That's because Data() is basically Buff(), but you get control over the contents.
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Offline Yeong

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Re: Axe Q&A
« Reply #768 on: October 17, 2011, 07:31:56 pm »
ah, thank you!
@Frey: that was probably what caused the ported game to not work after 1st time playing :D
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Offline Deep Toaster

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Re: Axe Q&A
« Reply #769 on: October 17, 2011, 07:32:53 pm »
Buff() is basically a shortcut for Data()/[].




Offline Michael_Lee

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Re: Axe Q&A
« Reply #770 on: October 18, 2011, 10:39:01 pm »
Okay, I'm sure that this is just stupidity on my part, but I just can't see a bug in this.

Axe 1.0.5

Code: [Select]
.ZA

Text(0,0,F(5,6)>Dec)
Text(50,0,F(6,5)>Dec)

Text(0,10,F((6-1),(6+1))>Dec)
Text(50,10,F(6,6)-1>Dec)

Text(0,20,F(6,(5+4))>Dec)

Text(50,20,F(6,5)+F(6,4)>Dec)


Pause 5000

Lbl F
r1*r2+r1+r2
Return

Compiling halts at 57% during the first pass -- error message: "WRONG # OF ARGS".

Pressing [pgrm] jumps to the sixth 'Text'
Code: [Select]
Text(50,20,F(6,5)+F(6,4)>Dec)
                     ^

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Offline Runer112

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Re: Axe Q&A
« Reply #771 on: October 18, 2011, 11:01:50 pm »
Pick that post back up and take it right on over to the bug reports thread, because that's definitely Axe's fault, not yours. It's treating +F as adding the variable F instead of noticing the opening parenthesis immediately following it and treating it as adding the return value of a function.

Offline Michael_Lee

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Re: Axe Q&A
« Reply #772 on: October 18, 2011, 11:12:00 pm »
Okay, thanks.
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Projects:
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   > Core: Done
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   > Graphics: Rewritten.  Needs to integrate sprites with constants.
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Offline Yeong

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Re: Axe Q&A
« Reply #773 on: October 18, 2011, 11:13:45 pm »
Question:what is the limit of constant's letter? I know that it must be more than 1 letter... Also, can I store decimal in constant?
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Offline Yeong

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Re: Axe Q&A
« Reply #774 on: October 19, 2011, 08:32:35 pm »
discard the question before:
Why doesn't this code work?
Code: [Select]
:.MPREV
:GetCalc("varF")->A
:GetCalc("varP")->B
:float{A}->F
:float{B}->P
:F->oAA      //o is a degree sign
:P->oBB
:freq(oAA,oBB
:Return
It compiles, but it won't produce sound.
(In my case, OS varF was 314 and OS varP was 32796)
« Last Edit: October 19, 2011, 08:32:53 pm by yeongJIN_COOL »
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Offline Quigibo

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Re: Axe Q&A
« Reply #775 on: October 19, 2011, 08:47:46 pm »
That shouldn't compile so I guess its a bug then.  You can't assign a variable to a constant because, by definition, constants cannot change value throughout the life of the program.
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Offline Yeong

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Re: Axe Q&A
« Reply #776 on: October 19, 2011, 10:44:15 pm »
Oops.Wrong code XP
It should've been
Code: [Select]
:.MPREV
:GetCalc("varF")->A
:GetCalc("varP")->B
:float{A}->F
:float{B}->P
:freq(F,P
:Return
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Offline NecroBumpist

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Re: Axe Q&A
« Reply #777 on: October 19, 2011, 10:49:15 pm »
I'm curious as to what else you plan to implement, Quigibo. Just how much more can you possibly add to Axe :P ?
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Offline Deep Toaster

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Re: Axe Q&A
« Reply #778 on: October 19, 2011, 11:08:44 pm »
Objects, data typing, webserver scripting, BrainF*ck-style syntax, butterfly support.
* Deep Thought runs
« Last Edit: October 19, 2011, 11:08:57 pm by Deep Thought »




Offline Yeong

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Re: Axe Q&A
« Reply #779 on: October 19, 2011, 11:09:47 pm »
Auto dissembling into z80 source files
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