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Offline mrmprog

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Re: Axe Q&A
« Reply #840 on: October 28, 2011, 09:30:51 pm »
The input command works, but it is buggy. It may be better to write one of your own.

Offline epic7

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Re: Axe Q&A
« Reply #841 on: October 28, 2011, 09:32:38 pm »
K, then thats what ill do

Offline mrmprog

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Re: Axe Q&A
« Reply #842 on: October 28, 2011, 09:37:01 pm »
On second thought, you could use some of the routines here, if you give the author credit. Click the link, and then search "input" to find the good stuff :)

Offline epic7

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Re: Axe Q&A
« Reply #843 on: October 28, 2011, 09:43:06 pm »
How would you do a Load/Save game in a game?

Offline Happybobjr

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Re: Axe Q&A
« Reply #844 on: October 28, 2011, 09:47:09 pm »
There are two common ways.

1.  Make an app variable to hold information.
2.  change data in your program and have some random asm command at the end (can't remember it}
School: East Central High School
 
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Offline epic7

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Re: Axe Q&A
« Reply #845 on: October 28, 2011, 10:16:54 pm »
I need to learn these appvar things.

Offline ztrumpet

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Re: Axe Q&A
« Reply #846 on: October 28, 2011, 10:53:55 pm »
On second thought, you could use some of the routines here, if you give the author credit. Click the link, and then search "input" to find the good stuff :)
Yup, that's a great link.  If you don't want to search, though, you can always use the index: http://ourl.ca/7818

Offline epic7

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Re: Axe Q&A
« Reply #847 on: October 28, 2011, 11:06:23 pm »
I was going to use the input for a load game, so the user would type a number that would loaf the level and stuff. Or, I could use a button to do it, but I don't know how to work appvars

Offline parserp

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Re: Axe Q&A
« Reply #848 on: October 29, 2011, 12:11:48 am »
I got started on appvars with this: http://www.omnimaga.org/index.php?action=articles;sa=view;article=58
...and this: http://ourl.ca/12627
(check out the source code for it. :)

Offline epic7

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Re: Axe Q&A
« Reply #849 on: October 29, 2011, 11:23:40 am »
Does anyone know what's wrong? When I push the arrows in the menu, nothing happens
Code: [Select]
:.ROBOGUN
:DiagnosticOff
:[FCFC000000000000]→Pic2
:[081C2A4908080808]→Pic0
:[F080800000000000]→Pic1
:[FCA0A02000000000]
:[FFFCA0A080000000]
:[FCFFFC4848484000]
:[F8FFFFF848484850]
:[F8FFFFFFFC6C6C6C]
:[Pic9]→Pic8
:Fix 5
:Repeat getKey(15)
:copy(Pic8,L6,768)
:Text(35,1,"RoboGun")
:Text(1,55,"New Game"
:Text(60,55,"Load Game"
:Pt-On(75,47,RotC(Pic0)
:Pt-On(12,48,RotCCPic0)
:If getKey(2)
:Goto N
:End
:If getKey(3)
:Goto L
:End
:DispGraph
:End
:Lbl L
:ClrDraw
:Goto 1
:Lbl N
:0→G
:1→L
:Lbl 1
:43→X
:0→M
:27→Y
:Repeat getKey(15)
:ClrDraw
:If getKey(2)
:X--
:End
:If getKey(3)
:X++
:End
:If getKey(1)
:Y++
:End
:If getKey(4)
:Y--
:End
:If getKey(48)
:0→R
:End
:If getKey(40)
:1→R
:End
:If getKey(54)
:1→F
:End
:If R
:Pt-On(X,Y,Pic1+L*8)
:Else
:Pt-On(X,Y,FlipH(Pic1+L*8)
:End
:If F
:X+4→S
:Y+1→T
:Pt-On(S,T,Pic2
:0→F
:1→M
:End
:If M
:If R
:S++
:End
:!If R
:S--
:End
:Pt-On(S,T,Pic2)
:If S=94 or S=0
:0→M
:1→F
:End
:End
:End
:Fix 4
« Last Edit: October 29, 2011, 11:24:30 am by epic7 »

Offline mrmprog

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Re: Axe Q&A
« Reply #850 on: October 29, 2011, 12:02:16 pm »
I didn't look too closely, but I think you may be missing a DispGraph somewhere. I will take a deeper look later,if you want.

Offline epic7

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Re: Axe Q&A
« Reply #851 on: October 29, 2011, 12:48:08 pm »
Ong im stupid. :P

Offline mrmprog

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Re: Axe Q&A
« Reply #852 on: October 29, 2011, 12:52:13 pm »
Was that it? :)

Offline epic7

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Re: Axe Q&A
« Reply #853 on: October 29, 2011, 01:14:08 pm »
Forgot dispgraph. Still, I have a lot of errors to ffix

Offline parserp

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Re: Axe Q&A
« Reply #854 on: October 29, 2011, 01:25:04 pm »
dispgraph always seems to sneak out of the source... I'll catch it someday... XP