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input()btw, i wrote an axe function called BCALL(), where the only argument is the address to bcall. I made it run _powerOff successfully as well.
Max Symbols means you have over the limit of how many Pic0/GDB0/Str0 types of constants you are allowed to have. The current version of Axe has a symbol limit of over 2000, are you updated to a version as recent as 1.0.0 or higher?
...Pic0/GDB0/Str0 types of constants...
What kind of things would you have to change?
And yes Labels are included as well.
Oh now that I think about it, Axe might have included the old syntax as well for 100% backwards compatibility It also added peephole optimization, which is what makes compiling slower. To disable this, just press Zoom instead of enter to compile a program.
Yeah, 1.0.5 is pretty good stuff. Now for my question: I am using a list of numbers to hold what a set of aligned sprites is. How can I convert the position of the number in ram, to the coordinates of where the sprite should go?