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You need to get the picture as TI-OS-Picture-Variable (Pic0 - Pic9).In your Axe program file you simply write:Code: [Select][Pic#]->A .this puts your TI-OS-PIC# in the ram and stores the beginning address to a.Copy(A,L6,768) .this copies the 768 bytes to the main buffer to display the picture.
[Pic#]->A .this puts your TI-OS-PIC# in the ram and stores the beginning address to a.Copy(A,L6,768) .this copies the 768 bytes to the main buffer to display the picture.
If I get too high I'll try Fullrene.Can any figure out what's wrong with this?My game has levels and it always skips level 2. Once you start it, it automatically says you win. The unique thing about level two is that it has money requirements to win it, not enemy kill requirements.Code: [Select].A is for levelIf A=1.The first argument is the money requirementGAME(0,6,0,4,3,1ElseIf A=2GAME(300,0,0,4,3,1ElseIf A=3(goes on with different args 'till A=8)End.Lotsa stuffLbl GAME.Lotsa stuffFor(P,0,r5).Lotsa stuff If (r2<J) and (r1<G) and (r3<L).G is the amount of money the user hasA++G-r1->G1->N.Level up and returnReturnEndDispGraphEnd
.A is for levelIf A=1.The first argument is the money requirementGAME(0,6,0,4,3,1ElseIf A=2GAME(300,0,0,4,3,1ElseIf A=3(goes on with different args 'till A=8)End.Lotsa stuffLbl GAME.Lotsa stuffFor(P,0,r5).Lotsa stuff If (r2<J) and (r1<G) and (r3<L).G is the amount of money the user hasA++G-r1->G1->N.Level up and returnReturnEndDispGraphEnd
Quote from: MGOS on November 16, 2011, 01:15:02 pmYou need to get the picture as TI-OS-Picture-Variable (Pic0 - Pic9).In your Axe program file you simply write:Code: [Select][Pic#]->A .this puts your TI-OS-PIC# in the ram and stores the beginning address to a.Copy(A,L6,768) .this copies the 768 bytes to the main buffer to display the picture.Thank you.
For gray, you need 2 pictures then copy the 2nd buffer to L3.You can also create pics on your calc...
That is right yepFor creating a gray pic, create some program that lets you edit both buffers at one time. (and ofcourse save the 2 pics)
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