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Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #990 on: November 16, 2011, 01:17:07 pm »
You need to get the picture as TI-OS-Picture-Variable (Pic0 - Pic9).

In your Axe program file you simply write:

Code: [Select]
[Pic#]->A .this puts your TI-OS-PIC# in the ram and stores the beginning address to a.

Copy(A,L6,768) .this copies the 768 bytes to the main buffer to display the picture.
Thank you. :)
« Last Edit: November 16, 2011, 01:17:22 pm by Stefan Bauwens »


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Offline epic7

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Re: Axe Q&A
« Reply #991 on: November 16, 2011, 08:07:56 pm »
If I get too high I'll try Fullrene.

Can any figure out what's wrong with this?
My game has levels and it always skips level 2. Once you start it, it automatically says you win. The unique thing about level two is that it has money requirements to win it, not enemy kill requirements.

Code: [Select]
.A is for level
If A=1
.The first argument is the money requirement
GAME(0,6,0,4,3,1
ElseIf A=2
GAME(300,0,0,4,3,1
ElseIf A=3
(goes on with different args 'till A=8)
End
.Lotsa stuff
Lbl GAME
.Lotsa stuff
For(P,0,r5)
.Lotsa stuff
If (r2<J) and (r1<G) and (r3<L)
.G is the amount of money the user has
A++
G-r1->G
1->N
.Level up and return
Return
End
DispGraph
End

Help?
« Last Edit: November 16, 2011, 08:08:37 pm by epic7 »

Offline Happybobjr

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Re: Axe Q&A
« Reply #992 on: November 16, 2011, 08:21:48 pm »
that isn't much to go on....  sry
School: East Central High School
 
Axe: 1.0.0
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Offline epic7

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Re: Axe Q&A
« Reply #993 on: November 16, 2011, 08:22:20 pm »
What else would you need to see?

Offline Yeong

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Re: Axe Q&A
« Reply #994 on: November 16, 2011, 08:45:17 pm »
the whole code.
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Re: Axe Q&A
« Reply #995 on: November 16, 2011, 09:30:53 pm »
Ok, I'll send you the whole code.

Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #996 on: November 17, 2011, 05:28:23 am »
You need to get the picture as TI-OS-Picture-Variable (Pic0 - Pic9).

In your Axe program file you simply write:

Code: [Select]
[Pic#]->A .this puts your TI-OS-PIC# in the ram and stores the beginning address to a.

Copy(A,L6,768) .this copies the 768 bytes to the main buffer to display the picture.
Thank you. :)
I've one more question:
Do I have to make a grayscale picture on my computer and then send it with ti-connect or tilp?


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Offline aeTIos

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Re: Axe Q&A
« Reply #997 on: November 17, 2011, 07:24:23 am »
For gray, you need 2 pictures then copy the 2nd buffer to L3.
You can also create pics on your calc...
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Re: Axe Q&A
« Reply #998 on: November 17, 2011, 07:25:48 am »
if you make greyscale picture and send it with ti-connect, it will dither(?) the picture into b/w picture.
Don't do that.
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Re: Axe Q&A
« Reply #999 on: November 17, 2011, 07:34:14 am »
^that. Indeed, Ti-connect dithers pics. And it does that good.
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Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #1000 on: November 17, 2011, 07:34:58 am »
For gray, you need 2 pictures then copy the 2nd buffer to L3.
You can also create pics on your calc...
like:
Pic1->A
Pic2->B
copy(A,L6,768)
copy(B,L3,768)
dispgraph rr

Also, how do I make like that a grayscale picture on my calc?


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Offline aeTIos

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Re: Axe Q&A
« Reply #1001 on: November 17, 2011, 07:41:55 am »
That is right yep
For creating a gray pic, create some program that lets you edit both buffers at one time. (and ofcourse save the 2 pics)
« Last Edit: November 17, 2011, 07:42:12 am by aeTIos »
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Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #1002 on: November 17, 2011, 07:46:43 am »
That is right yep
For creating a gray pic, create some program that lets you edit both buffers at one time. (and ofcourse save the 2 pics)
Can I have 4 level grayscale(black,white,light and dark gray) or 3(black, white, gray)?


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Offline aeTIos

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Re: Axe Q&A
« Reply #1003 on: November 17, 2011, 07:48:17 am »
Both. Just your choice.
EDIT:
NB: The 2 pictures represent the buffers!
« Last Edit: November 17, 2011, 07:48:38 am by aeTIos »
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Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #1004 on: November 17, 2011, 07:52:03 am »
Okay thanks, I'll check that out. Do you know if there's already a program like that made to make those pics?(I'm a bit lazy :P )
EDIT:I used Sourcecoder with a png and got this:
4-level Grayscale
Code: [Select]
PART_1:
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFC3C3DBC3C3C3C3C3DFDFFF
FFC3C3DBC3C3C3C3C3DFDFFF
FFDFDBDBDBDBDFDBDBDFDFFF
FFC3DBDBC3C7C3C7C3DFDFFF
FFC3DBDBC3C7C3C7C3DFDFFF
FFFBDBDBDBDBDFDBDBDFDFFF
FFC3C1C3DBDBC3C3DBC3C3FF
FFC3C1C3DBDBC3C3DBC3C3FF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
F007FFFFFFFFFFFFFFFFE00F
F0007FFFFFFFFFFFFFFE000F
F0001FFFFFFFFFFFFFF8000F
F0001FFFFFFFFFFFFFF8000F
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFF01151771111E089880FFF
FFF01755777577EAAAB80FFF
FFF01711771551EAAA880FFF
FFF0F755777557EAAABF0FFF
FFFFF155111511EA888FFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
F00FFFFFFC4C547FFFFFF00F
F00FFFFFFD5556FFFFFFF00F
F00FFFFFFC4D56FFFFFFF00F
F00FFFFFFD5556FFFFFFF00F
FFFFFFFFFD4C46FFFFFFFFFF
FFC01FFFFFFFFFFFFFF807FF
FF001FFFFFFFFFFFFFF801FF
F8001FFFFFFFFFFFFFF8003F
F0007FFFFFFFFFFFFFFE000F
F000FFFFFFFFFFFFFFFF000F
F003FFFFFFFFFFFFFFFFC00F
F007FFFFFFFFFFFFFFFFE00F
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF

PART_2:
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFC3C3DBC3C3C3C3C3DFDFFF
FFC3C3DBC3C3C3C3C3DFDFFF
FFDFDBDBDBDBDFDBDBDFDFFF
FFC3DBDBC3C7C3C7C3DFDFFF
FFC3DBDBC3C7C3C7C3DFDFFF
FFFBDBDBDBDBDFDBDBDFDFFF
FFC3C1C3DBDBC3C3DBC3C3FF
FFC3C1C3DBDBC3C3DBC3C3FF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
F00FFFF11115E0898FFFF00F
F00FFFF7B555EAAABFFFF00F
F00FFFF1B531EAAA8FFFF00F
F00FFFFDB55DEAAABFFFF00F
FFFFFFF1B15DEA888FFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
F0001151771111E08988000F
F0001755777577EAAAB8000F
F0001711771551EAAA88000F
F000F755777557EAAABF000F
FFFFF155111511EA888FFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFF01FFFFFFFFFFFFFF80FFF
FE001FFFFFFFFFFFFFF8007F
FFF01FFFFFFFFFFFFFF80FFF
FFF03FFFFFFFFFFFFFFC0FFF
FFF0FFFFFFFFFFFFFFFF0FFF
FFF7FFFFFFFFFFFFFFFFEFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
F00FFFFFFFFFFFFFFFFFF00F
F00FFFFFFFFFFFFFFFFFF00F
F00FFFFFFFFFFFFFFFFFF00F
F00FFFFFFFFFFFFFFFFFF00F
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
It says its for Axe, but how do I use this?
« Last Edit: November 17, 2011, 10:10:23 am by Stefan Bauwens »


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