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bumpanyone knowing the answer on m question?
...[07:39:43] <aeTIos> Oh wait you should copy the whole tilemap to a list, Copy(Tilemap, L1-6,length tilemap)[07:40:29] <aeTIos> and then you can write the new var to it with var->{position in list}[07:41:13] <aeTIos> I hope that is clear. You have to draw the tilemap from the list, obviously....
quote from omnomirc:Quote...[07:39:43] <aeTIos> Oh wait you should copy the whole tilemap to a list, Copy(Tilemap, L1-6,length tilemap)[07:40:29] <aeTIos> and then you can write the new var to it with var->{position in list}[07:41:13] <aeTIos> I hope that is clear. You have to draw the tilemap from the list, obviously....
Oops, nah, you can just do that this way: [hex]->tile
.Top Left29-Osub(D8)+J*[map_width]+(45-Nsub(D8)+I)+E→r₆.Top RightNsub(O00)→r₅+r₆.Bottom LeftOsub(O00)*[map_width]+r₆→r₆.Bottom Rightr₅+r₆Lbl D8 /2/2/2ReturnLbl O00 //2≠⁻2Return
.Top Left29-O/2/2/2+J*[map_width]+(45-N/2/2/2+I)+E.Top Right29-O/2/2/2+J*[map_width]+(51-N/2/2/2+I)+E.Bottom Left35-O/2/2/2+J*[map_width]+(45-N/2/2/2+I)+E.Bottom Right35-O/2/2/2+J*[map_width]+(51-N/2/2/2+I)+E
...Jsub*[map_width]