Author Topic: Axe Q&A  (Read 590568 times)

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Offline Runer112

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Re: Axe Q&A
« Reply #405 on: May 26, 2011, 05:03:20 pm »
Touching? Or overlapping? Here's overlapping:
Code: [Select]
If (X-Z+3≤6) and (Y-θ+3≤6)
  .Sprites are overlapping
End

And here's touching:
Code: [Select]
If (X-Z+4≤8) and (Y-θ+4≤8)
  .Sprites are touching
End

Offline Freyaday

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Re: Axe Q&A
« Reply #406 on: May 26, 2011, 06:38:51 pm »
Is
For(Q,0,65535
An infinite loop?
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Offline Runer112

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Re: Axe Q&A
« Reply #407 on: May 26, 2011, 06:40:23 pm »
Yes, an infinite loop. The check in a For() loop consists of checking if the variable's value is greater than the upper bound. However, because a 16-bit number can never be greater than 65535, the condition will never be met and the loop will never end.

EDIT: If you need a loop with those bounds, use this instead. It's smaller, faster, and stronger too! (Well, maybe not stronger)

Code: [Select]
0
While 1
  →Q

  ;Put your code here

End!If Q+1
« Last Edit: May 26, 2011, 06:44:47 pm by Runer112 »

Offline Freyaday

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Re: Axe Q&A
« Reply #408 on: May 26, 2011, 06:43:48 pm »
Thought so. Just wanted to make sure.
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Offline Munchor

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Re: Axe Q&A
« Reply #409 on: May 27, 2011, 02:54:18 am »
And here's touching:
Code: [Select]
If (X-Z+4≤8) and (Y-θ+4≤8)
  .Sprites are touching
End

I'm interested in this code, what would the variables mean? Only one of the object moves (coordinates X and Y) and the other object is stopped (C for it's x position, E for it's y position), but this is in my code.

I guess X=X, Y=Y and Z=E and θ=C?

Thanks

Offline Runer112

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Re: Axe Q&A
« Reply #410 on: May 27, 2011, 08:51:32 am »
Almost. Z is x and θ is y. Note how I paired the two x coordinates and the two y coordinates together in the If statement.

Offline Munchor

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Re: Axe Q&A
« Reply #411 on: May 27, 2011, 09:16:50 am »
I didn't get it :(

I have a sprite at the coordinates (C,E). That sprite is still.
I have a sprite that moves and I need to check if the moving sprite touches the other sprite, the moving sprite's coordinates are (X,Y).

I tried this:

Code: [Select]
If (X-C+4<=8) and (Y-E+4<=8)
  Return
End

It didn't work though :(

Offline Runer112

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Re: Axe Q&A
« Reply #412 on: May 27, 2011, 09:26:27 am »
I whipped up a quick program and it worked for me. Are you sure you typed in the code correctly? And what is the context of where you added this code?

Offline Munchor

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Re: Axe Q&A
« Reply #413 on: May 27, 2011, 09:29:19 am »
The context is:

Code: [Select]
24→C
24→E
Repeat getKey(15)
If (X-C+4<=8) and (Y-E+4<=8)
  Return
End

.MORE COLLISIONS

.GETKEYS FOR THE MAIN SPRITE

.DRAW FLAG
Pt-On(C,E,Pic1)

.THE MAIN SPRITE
Rect(X/256,Y/256,4,4)

.DISPLAY IT ALL
DispGraph
End

So the main sprite moves with the keys, I want it when I touch the Pic1 (at coordinates (C,E)) the program closes.

Offline calc84maniac

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Re: Axe Q&A
« Reply #414 on: May 27, 2011, 09:30:52 am »
I see your problem, it's that your X and Y are scaled by 256 while your C and E are not, so you can't just compare them normally. You should probably scale down the X and Y in the collisions.
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Offline Munchor

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Re: Axe Q&A
« Reply #415 on: May 27, 2011, 09:38:56 am »
Woo! Thanks a lot calc84maniac and Runer112 :) I had to divide by 256 since it was in x256 mode.

Offline Freyaday

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Re: Axe Q&A
« Reply #416 on: May 27, 2011, 09:13:40 pm »
Is it ok to make an Appvar smaller by modifying the two size bytes? And are the size bytes of the same endianness of Axevars?
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Offline Runer112

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Re: Axe Q&A
« Reply #417 on: May 27, 2011, 10:21:18 pm »
It is not safe to allocate/deallocate memory for an OS variable by just changing the size bytes. You'll probably want to use MemKit's Delete() function, which is able to deallocate a specified number of byte from an OS variable.
« Last Edit: May 27, 2011, 10:22:21 pm by Runer112 »

Offline Freyaday

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Re: Axe Q&A
« Reply #418 on: May 27, 2011, 10:25:19 pm »
So I can't change the size bytes no matter what? Is there a specific reason?
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Offline Runer112

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Re: Axe Q&A
« Reply #419 on: May 27, 2011, 10:30:59 pm »
When the variable was created, the OS allocated just the right amount of size to contain it. It uses that size to know how far after it in memory to store the next variable, and how much of memory to free up when the variable is deleted or archived. If you alter the number, it will result in either a memory leak or the variable overlapping another variable. The next time the OS tries to overwrite the variable, delete the variable, or rearrange the contents of RAM, there will likely either be a memory leak left in RAM or part of another variable will be overwritten.