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Offline Builderboy

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Re: Axe Q&A
« Reply #645 on: September 28, 2011, 04:52:58 pm »
Asm() does *not* actually have write back enabled, because when the program is run, it is copied to a separate location, but never copied back, so you need to force writeback yourself.  

MirageOS automatically performs writeback on all unarchived programs, and only does writeback on archived programs if you set the option yourself
« Last Edit: September 28, 2011, 04:54:17 pm by Builderboy »

Offline LincolnB

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Re: Axe Q&A
« Reply #646 on: September 28, 2011, 10:50:21 pm »
Does Doors CS do that as well? ^
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Offline Deep Toaster

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Re: Axe Q&A
« Reply #647 on: September 29, 2011, 09:19:07 am »
DoorsCS uses "smart writeback," where it checks if the program data actually changed and writes back if it did.




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Re: Axe Q&A
« Reply #648 on: September 29, 2011, 10:39:55 am »
Ok, that's cool.
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Re: Axe Q&A
« Reply #649 on: September 29, 2011, 12:03:52 pm »
Woops, my bad :P I just remembered that Space Dash had this issue where the sprites would change after the program quit or something because I was Exch'ing data within the program so I figured that Asm() did writeback or something (But maybe I was using MOS lol)

Offline Darl181

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Re: Axe Q&A
« Reply #650 on: September 29, 2011, 09:25:58 pm »
Code: [Select]
A?Pt-On(X,Y,Pic1)Is supposed to throw an error?  It seems like every time I try to do a Pt-blarg() it errors x.x
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Re: Axe Q&A
« Reply #651 on: September 29, 2011, 10:19:19 pm »
Code: [Select]
A?Pt-On(X,Y,Pic1)Is supposed to throw an error?  It seems like every time I try to do a Pt-blarg() it errors x.x

Yeah that should error.  That's like saying "A and Pt-On()" which doesn't make any sense since Pt-On() doesn't return a value.  In general, you can only use Axe commands that start with lowercase letters inline.  Uppercase commands have to start from a new line.
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Re: Axe Q&A
« Reply #652 on: September 29, 2011, 11:21:16 pm »
Ok, good to know.
Another one.  Is Buff()/Zeros()/det() in any of the menus?  I haven't been able to find it outside the catalog..
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Offline calc84maniac

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Re: Axe Q&A
« Reply #653 on: September 29, 2011, 11:53:24 pm »
Ok, good to know.
Another one.  Is Buff()/Zeros()/det() in any of the menus?  I haven't been able to find it outside the catalog..
It's in the Matrix menu.
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Offline Freyaday

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Re: Axe Q&A
« Reply #654 on: September 30, 2011, 12:05:56 am »
Why can't we abuse the ? operators?
I want to be able to do
Q?If blarg
Stuff
Q?End
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Offline calc84maniac

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Re: Axe Q&A
« Reply #655 on: September 30, 2011, 12:13:44 am »
Why can't we abuse the ? operators?
I want to be able to do
Q?If blarg
Stuff
Q?End
What exactly would that do? O_o
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Offline Freyaday

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Re: Axe Q&A
« Reply #656 on: September 30, 2011, 12:52:57 am »
Why can't we abuse the ? operators?
I want to be able to do
Q?If blarg
Stuff
Q?End
What exactly would that do? O_o
It would ignore the If statement if Q!=0, executing Stuff
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Offline Builderboy

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Re: Axe Q&A
« Reply #657 on: September 30, 2011, 12:59:16 am »
Isn't that equivalent to If Q:If Blarg:Stuff:End:End? o.O
« Last Edit: September 30, 2011, 12:59:43 am by Builderboy »

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Re: Axe Q&A
« Reply #658 on: September 30, 2011, 06:37:59 am »
Theoretically, it could be abused, but it wouldn't be any more optimized than a regular if statement, just more cluttered and less readable.  I added the ? and ?? as operators specifically to avoid chains of if/while statements like If A:If B:If C:something:End:End:End should just be if A?B?C:something:End.  I don't want to allow intentionally misleading code as legal syntax when there is already a better way to represent it.
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Offline Freyaday

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Re: Axe Q&A
« Reply #659 on: September 30, 2011, 10:09:41 am »
Theoretically, it could be abused, but it wouldn't be any more optimized than a regular if statement, just more cluttered and less readable.  I added the ? and ?? as operators specifically to avoid chains of if/while statements like If A:If B:If C:something:End:End:End should just be if A?B?C:something:End.  I don't want to allow intentionally misleading code as legal syntax when there is already a better way to represent it.
Huh.
Actually, Builder, that is not what it would do.
Q?If Blarg
stuff
Q?End
Would execute stuff if Q=0, or, failing that, if Blarg!=0
Key term here is "failing that". If Q=0, Blarg could be infinity (-1, anyone?) or it could be 0, and it wouldn't matter.
« Last Edit: September 30, 2011, 10:10:10 am by Freyaday »
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