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Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #675 on: October 03, 2011, 04:14:09 am »
Thanks, it helped. :D

EDIT:I have another question.
I want to save the value of x to a string, so I can see it out of my program. The following doesn't seem to work.
Code: [Select]
:10->x
:x->str1
You would have to write code to manually extract the digits, convert to tokens, and put into a TI-OS string variable.

Maybe something like this (input is in X, uses 5 bytes at L1 to temporarily store characters):
Code: [Select]
L1+5→A
0→B
While 1
  B+1→B
  X^10+'0'→{A-1→A}
EndIf X/10→X
Copy(A,GetCalc("Str1",B),B)
Wow, since I am a newbie to Axe i don't think i understand anything of this.
I will try to ofcourse


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Offline Darl181

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Re: Axe Q&A
« Reply #676 on: October 03, 2011, 10:37:36 am »
Does Axe handle getKey(#) differently in Full speed mode?  It keeps bugging on me whenever I try it..
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Offline Sorunome

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Re: Axe Q&A
« Reply #677 on: October 03, 2011, 10:41:09 am »
It shouldn't. To me it works normally.

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Offline Darl181

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Re: Axe Q&A
« Reply #678 on: October 03, 2011, 02:35:28 pm »
Normally it does for me, too, but as soon as I put a Full in my program weird junk started happening (eg. pressing MATH would quit, instead of it just being clear)

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Re: Axe Q&A
« Reply #679 on: October 03, 2011, 02:41:44 pm »
You need to remember, that the keys have different numbers, clear is 15.

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Offline FinaleTI

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Re: Axe Q&A
« Reply #680 on: October 03, 2011, 03:27:08 pm »
Wow, since I am a newbie to Axe i don't think i understand anything of this.
I will try to ofcourse

Here's an explanation of the code, in case you still need it.
Spoiler For Explanation:
Code: [Select]
L1+5→A         //Stores a pointer to L1+5 to A.
0→B                       //Stores 0 to B.
While 1                  //Begin loop
  B+1→B                 //Increment number length
  X^10+'0'→{A-1→A}//Divide number (X) by 10, and take the remainder. The remainder is the last digit of the number (X). Then add the remainder to the value of the character '0', to convert it the correct character. The answer is stored to the location pointed to by A, and the location pointed to by A is decremented by 1.
EndIf X/10→X         //Loop condition. Checks to see if X is still divisible by ten, and if so, divides by 10 and continues to loop. Otherwise, the loop ends, and the string is created.
Copy(A,GetCalc("Str1",B),B) //The data pointed to at A is copied to Str1 for a length of B bytes. Str1 is created being B bytes long, B being the length of the number (X).

I hope this is helpful to someone.


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Offline mrmprog

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Re: Axe Q&A
« Reply #681 on: October 03, 2011, 05:06:15 pm »
On the topic of keypresses, isn't there a bug that makes some keys confused with each other? It has happened to me before.

Offline Wellen

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Re: Axe Q&A
« Reply #682 on: October 03, 2011, 06:41:32 pm »
A question : I've got the hex code of a picture, but how can I display it *where I want* on the screen?
-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
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Offline Darl181

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Re: Axe Q&A
« Reply #683 on: October 03, 2011, 07:01:47 pm »
You need to remember, that the keys have different numbers, clear is 15.
I'm aware of that, I've gotten it pretty much memorized after ~1 year of using Axe. :P  the thing is, [Math] happens to be 47 instead of 15 ;)

On the topic of keypresses, isn't there a bug that makes some keys confused with each other? It has happened to me before.
Yes there is. http://ourl.ca/7652/133708

So..is it handled differently in Full speed mode?  Is there some sort of delay while it waits for the keys, and the delay is cut short or something?
« Last Edit: October 03, 2011, 08:04:30 pm by Darl181 »
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Re: Axe Q&A
« Reply #684 on: October 03, 2011, 10:48:39 pm »
A question : I've got the hex code of a picture, but how can I display it *where I want* on the screen?
Put the width and height bytes before it and use the Bitmap() function.




Offline Stefan Bauwens

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Re: Axe Q&A
« Reply #685 on: October 04, 2011, 07:00:49 am »
Thanks FinaleTi. I didn't need it anymore but I would like to understand it so thanks.
Don't understand it yet completely, but I will look at it and try to.  8)


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Offline squidgetx

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Re: Axe Q&A
« Reply #686 on: October 04, 2011, 10:59:40 pm »
I do believe that direct keypresses do not work correctly in fullspeed mode. switch to normal before checking for keypresses
« Last Edit: October 04, 2011, 11:00:45 pm by squidgetx »

Offline Runer112

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Re: Axe Q&A
« Reply #687 on: October 04, 2011, 11:12:32 pm »
I do believe that direct keypresses do not work correctly in fullspeed mode. switch to normal before checking for keypresses

I'm pretty sure that Quigibo purposely added extra delay so it would work at 15MHz.


Does Axe handle getKey(#) differently in Full speed mode?  It keeps bugging on me whenever I try it..

I can only think of two things that could be causing this. Either Axe is having problems and parsing your code incorrectly, or your calculator is running substantially faster than 15MHz and the built-in delay isn't enough. I'm guessing that it's the second case, especially if you're using wabbitemu. If so, make sure that you didn't enable the option called "Emulate 20MHz and 25MHz calculators" or "Emulate proposed hardware speeds" because having this checked would certainly cause your problem.
« Last Edit: October 04, 2011, 11:13:45 pm by Runer112 »

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Re: Axe Q&A
« Reply #688 on: October 04, 2011, 11:20:17 pm »
Does Axe handle getKey(#) differently in Full speed mode?  It keeps bugging on me whenever I try it..

I can only think of two things that could be causing this. Either Axe is having problems and parsing your code incorrectly, or your calculator is running substantially faster than 15MHz and the built-in delay isn't enough. I'm guessing that it's the second case, especially if you're using wabbitemu. If so, make sure that you didn't enable the option called "Emulate 20MHz and 25MHz calculators" or "Emulate proposed hardware speeds" because having this checked would certainly cause your problem.
This being said, some calc run faster than 15MHz.  Mine, for instance runs at 16.495MHz (Revision M, tested with thepenguin's TrueSpeed program).

Offline Darl181

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Re: Axe Q&A
« Reply #689 on: October 05, 2011, 03:28:05 pm »
I just ran TruSpeed: 15.333 Hz, rev B.  And this is on the real calc.
Around the part that checks keypresses for the bullet shooting (which is the biggest thing bugging, among other things) I put a Normal at the beginning and a Full at the end and it still bugged ???
(tho admittedly I didn't put it around
If getKey(15)
Goto END
End

and that bugged, but still, when I press [stat] it's supposed to shoot up-right not just up :P)
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