Author Topic: Axe Q&A  (Read 587392 times)

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Offline calcdude84se

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Re: Axe Q&A
« Reply #1170 on: December 13, 2011, 05:47:03 pm »
Pic1 is static. If those conditions are compile-time (They're constants), you can use the new ...If construction. If the condition can only be evaluated at run-time, however, you'll have to use a variable (This includes user-defined ones) instead of Pic1.
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Offline Yeong

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Re: Axe Q&A
« Reply #1171 on: December 13, 2011, 05:47:53 pm »
ah. so Z works?
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Offline calcdude84se

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Re: Axe Q&A
« Reply #1172 on: December 13, 2011, 05:49:21 pm »
Indeed, Z would work :)
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Offline Builderboy

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Re: Axe Q&A
« Reply #1173 on: December 13, 2011, 05:52:13 pm »
By replacing the Pic1, you can store the pointer into a variable, just make sure to keep track of it!

Offline Yeong

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Re: Axe Q&A
« Reply #1174 on: December 13, 2011, 05:53:09 pm »
ah, ok.
Now I just wish I could have custom-named pointer/variable D:
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Offline Builderboy

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Re: Axe Q&A
« Reply #1175 on: December 13, 2011, 05:59:33 pm »
Oh whoops didn't see there was another page XD But yeah, you can have named constants but not named variables, unless you use a constant as a pointer to a variable o.O

Offline jacobly

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Re: Axe Q&A
« Reply #1176 on: December 13, 2011, 06:20:40 pm »
Oh whoops didn't see there was another page XD But yeah, you can have named constants but not named variables, unless you use a constant as a pointer to a variable o.O
Ahem...
Code: [Select]
°A-2→°MYVAR
5→MYVAR
MYVAR++
MYVAR*13→MYVAR
Disp MYVAR▸Dec,i .Prints 78

Code: [Select]
:If something
:Data(.......)→Pic1
:End
:If somethingelse
:Data(.......)→Pic1
:End
Gives me a duplicate error. (and I know that it should happen)
Is there a way to get around with it?
Also, if something is a constant, you can do this in Axe 1.1.0:
Code: [Select]
:...If something
:Data(.......)→Pic1
:...
:...If somethingelse
:Data(.......)→Pic1
:...
« Last Edit: December 13, 2011, 06:22:30 pm by jacobly »

Offline Yeong

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Re: Axe Q&A
« Reply #1177 on: December 13, 2011, 06:22:17 pm »
wait. I can have custom-named variables? sweet!
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Offline Builderboy

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Re: Axe Q&A
« Reply #1178 on: December 13, 2011, 06:27:08 pm »
Oh whoops didn't see there was another page XD But yeah, you can have named constants but not named variables, unless you use a constant as a pointer to a variable o.O
Ahem...
Code: [Select]
°A-2→°MYVAR
5→MYVAR
MYVAR++
MYVAR*13→MYVAR
Disp MYVAR▸Dec,i .Prints 78

Woah  O.O When did this happen?  It doesn't look like it's in the commands list either.
« Last Edit: December 13, 2011, 06:27:23 pm by Builderboy »

Offline Yeong

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Re: Axe Q&A
« Reply #1179 on: December 13, 2011, 06:36:09 pm »
now let's abuse these .equ custom-named variables XD
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Offline epic7

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Re: Axe Q&A
« Reply #1180 on: December 13, 2011, 06:51:37 pm »
BITMAP EPIC FAIL :P

Ok, so I did this
[2424(hex-from-yeongs-program)]->Pic8
Bitmap(1,16,Pic8)

Offline Builderboy

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Re: Axe Q&A
« Reply #1181 on: December 13, 2011, 06:53:51 pm »
Is your sprite 36 by 36?  How many bytes of data did the program give you? 

Offline epic7

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Re: Axe Q&A
« Reply #1182 on: December 13, 2011, 06:54:30 pm »
Its 24*24

Offline Builderboy

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Re: Axe Q&A
« Reply #1183 on: December 13, 2011, 07:02:55 pm »
How many bytes of data did the program give you?

Offline epic7

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Re: Axe Q&A
« Reply #1184 on: December 13, 2011, 07:04:15 pm »
Does that mean I have to count aalll the numbers? :P D: