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Is there any way to "re-declare" an array? For example, doing "Data(0,0,0)->GDB0" at one point, then doing "Data(6,3,5)->GDB0" later? Or, after the array has been declared, would I need to do something like "6->{GDB0+0}:3->{GDB0+1}:5->{GDB0+2}" to change values?
Quote from: BlakPilar on December 16, 2011, 07:57:43 pmIs there any way to "re-declare" an array? For example, doing "Data(0,0,0)->GDB0" at one point, then doing "Data(6,3,5)->GDB0" later? Or, after the array has been declared, would I need to do something like "6->{GDB0+0}:3->{GDB0+1}:5->{GDB0+2}" to change values?If your program doesn't writeback, then this is okay. It would be much easier to store values to a free RAM space, then alter them there.
How would I learn tilemapping/scrolling for a platformer? I don't know how to adapt the ones in the tutorials section to make it work.
If your program doesn't writeback, then this is okay. It would be much easier to store values to a free RAM space, then alter them there.
Alternatively, you can store data to a variable instead of a constant and then your can re-assign pointers all you want.
That's one of the advantages of compiled languages. Larger source code does not mean larger compiled code. You can add line breaks and comments and long-named labels all you want; the compiled code will always be the same size.
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