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More random questions...What would be the best way to get text() functionality without actually using the command (speed reasons)? My first thought is to just tilemap the screen and have sprites be letters. However, depending on how many different characters I use, this could end up being a lot of sprites to define. Are there any better methods out there?
I would imagine the text command is faster looping through a map you have Fix 5 in your program right? Cause if your putting your text on the buffer and using dispgraph once at the end then it isn't that slow.
I just got a stupid idea. Why not make an early version of Axe for CSE that would be exactly the same as the current Axe, but with changed DispGraph (and DispGraphr and caetera) so that it displays a stretched L6 (and L3 and caetera) on the screen ?
(A) While a full-screen update on the non-color calculators takes about 1/100th of a second and almost everything that uses it relies on it being fast, a full-screen update on the color calcs takes about 1/5th of a second
(C) why not just use a non-color calculator in that case.
The CSE will not have L3 and L6 for temp LCD buffers. 128 KB of RAM isn't even enough to store 320x240 (2 bytes) of data.