0 Members and 1 Guest are viewing this topic.
There's no simple way to produce "nice" audio. At least, not without heavy, very specialized assembly code that would only run on the 84+. Such code doesn't really fit into Axe as a built-in, and that's not even considering the fact that "nice" audio has only ever been implemented by a few people.If one such individual knows what they're doing, they could theoretically make an Axiom/library for it.
Is there a way to flip masked sprites? When I try to flip something ( Pt-Mask(x,y,flipV(Pic0)) ) it comes out wrong.
Copy(flipV(pic0),L1,8) .flip layer 1 and copy to buffer L1Copy(flipV(pic0+8),L1+8,8) .flip layer 2 and copy to buffer L1+8Pt-Mask(x,y,L1)
Quote from: Runer112 on May 14, 2015, 09:44:55 pmThere's no simple way to produce "nice" audio. At least, not without heavy, very specialized assembly code that would only run on the 84+. Such code doesn't really fit into Axe as a built-in, and that's not even considering the fact that "nice" audio has only ever been implemented by a few people.If one such individual knows what they're doing, they could theoretically make an Axiom/library for it.No one has made an Axiom for that? That's surprising.
I must axe you a question does the increment operated follow the left to right order of ops exactly? I mean will something like if foo=x++ increment x first and then compare, or the opposite? (In my case foo is a number of arithmetics)
Quote from: c4ooo on August 15, 2015, 02:52:05 pmI must axe you a question does the increment operated follow the left to right order of ops exactly? I mean will something like if foo=x++ increment x first and then compare, or the opposite? (In my case foo is a number of arithmetics)In most of axe, since there is not exact documentation and that it does not follow order of operations, most things you just need to test to see if it works or not. (Btw, it wouldn't even compile, just throw an invalid token error)
On a different subject, I noticed that the Text( command behaved weirdly when performed off screen.Could this just be my bad code or is it something else?
Also, what exactly does #Relloc( do? (I know it moves the location of something, but why would you want to do that?)
Now that I think of it. I never used #Realloc because I use custom variables (and because before that, I was a noob) but would Realloc also move a custom variable if it is defined from a default one ? I mean something like °A→°Custom, then #Realloc(L3), would this make °Custom equal to L3 from now on ?
You noticed correctly. Text printing is handled by the OS, which may freak out when attempting to print text offscreen. It's up to the programmer to make sure that the text they print is not offscreen.