Author Topic: Axe Q&A  (Read 586675 times)

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Offline ferbplatypult

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Re: Axe Q&A
« Reply #1980 on: July 09, 2022, 10:05:41 pm »
So is the degree or the without degree that you can change or is it both or none? (very confusing wording I just did)

Offline Ki1o

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Re: Axe Q&A
« Reply #1981 on: July 09, 2022, 10:11:48 pm »
You use the degree when you are first naming any constant. If you are going to use it as a variable elsewhere you no longer need the degree when using it. On the other hand, if you are using the named constant for its value, then you always need the degree.

Offline ferbplatypult

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Re: Axe Q&A
« Reply #1982 on: July 09, 2022, 10:30:35 pm »
So the degree is like edit mode that unlocks the space?

Offline Ki1o

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Re: Axe Q&A
« Reply #1983 on: July 10, 2022, 12:56:01 am »
Its more like a little note to the compiler that tells it to replace that named constant with the value you assigned it.

Offline ferbplatypult

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Re: Axe Q&A
« Reply #1984 on: July 10, 2022, 01:19:52 am »
So if I’m assigning I’m using degree, thank you!

Offline ferbplatypult

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Re: Axe Q&A
« Reply #1985 on: July 21, 2022, 03:45:04 pm »
So for my game I need to invert pixels on a sprite based on a what pixels are on. I tried pointe change but It didn’t seem too work.

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Re: Axe Q&A
« Reply #1986 on: July 21, 2022, 03:47:37 pm »
Could you give us some code to look at? Pt-Change( should definitely work