Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Axe- raycaster
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Axe- raycaster (Read 3307 times)
0 Members and 1 Guest are viewing this topic.
zeldaking
LV4
Regular (Next: 200)
Posts: 197
Rating: +15/-0
Axe- raycaster
«
on:
September 25, 2011, 07:30:15 pm »
I have been trying to learn, how to program a raycaster, but it has evaded me. If you know a good tutorial, or you know how to program one, Please post back. I would appreciate it if you did. Thanks.
Logged
Runer112
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: Axe- raycaster
«
Reply #1 on:
September 25, 2011, 07:38:09 pm »
I learned from
this tutorial
when I made
YAAR (Yet Another Axe Raycaster)
. Both could be useful resourses to learn how raycasting works. The source code for YAAR is the last file attached to the first post if you want to peek at it.
Logged
boot2490
LV7
Elite (Next: 700)
Posts: 607
Rating: +54/-36
Re: Axe- raycaster
«
Reply #2 on:
September 25, 2011, 07:39:39 pm »
I remember when I was trying to make one. It felt like I was the first one trying to invent it because I didn't have any resources.
Logged
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!
Spoiler
For
Signature, updated march 23, 11:28 PM EST
:
An useful tool!
PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe- raycaster
«
Reply #3 on:
September 26, 2011, 06:13:23 pm »
I wonder if the Lua one Chokosta used could be useful too or if the fact it's in Lua could cause issues? Not sure where is it anymore, though.
Also welcome back Zeldaking, I thought you left us completely or something.
Logged
zeldaking
LV4
Regular (Next: 200)
Posts: 197
Rating: +15/-0
Re: Axe- raycaster
«
Reply #4 on:
September 26, 2011, 06:19:08 pm »
Well, that is true I haven't been on for a while. Thanks for those resources, if I figure this out I will get a screenshot.
Logged
boot2490
LV7
Elite (Next: 700)
Posts: 607
Rating: +54/-36
Re: Axe- raycaster
«
Reply #5 on:
September 26, 2011, 07:58:28 pm »
Hey, once I am done with my current projects I plan to make a 3d racing game. I have a really thrifty Idea for the engine - where should I post it?
Logged
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!
Spoiler
For
Signature, updated march 23, 11:28 PM EST
:
An useful tool!
PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Axe- raycaster