Ok, I have been trying out runer's sprite editor recently, which stored all sprites into an appvar which I couldn't decode (even with runer's help).
Even though I heard runer has been working on a new sprite editor, I decided to write my own.
This sprite editor stored the sprites directly into Pic5/Pic6 (frontbuffer/backbuffer respectively).
(It is your task to copy them to other pics/datafiles if you want)
It only supports 4lv grayscale.
I am not planning to support 3lv grayscale, nor any other features as this program is mainly meant for helping me completing zelda, I just decided to share it.
Controls:
Arrows - Move the cursor
F1 - Black
F2 - Darkgray
F3 - Lightgray
F4 - White
- - Go to the last sprite
+ - Go to the next sprite
Clear - Leave the program
Do not compile this program as an app, as it uses SMC.
Credits:
Me - Programming this app
Runer112 for the idea in the first place and help on how the Pic files are structured.
Bugs:
-It responds too fast
-You need to have Pic5 and Pic6 in the ram.
*I do not take any responsibility for any crashes/data losses caused by this program*
Don't let that spoil it tho, its a simple program allowing you to create 4lv grayscale sprites.