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I do not have time to explain this in-depth, but what I always do (it's been a long time since I created a scrolling tilemapper) is like this:Code: [Select](big tilemap here)->GDB1now display the tilemap from [scrolled X] to [scrolled X]+(96/tile size).Same for Y.
(big tilemap here)->GDB1now display the tilemap from [scrolled X] to [scrolled X]+(96/tile size).Same for Y.
ClrDraw0-(T^8)->CFor(A,T/8-1,T/8+110-(S^8)->DFor(B,S/8-1,S/8+11If {B*WIDTH_OF_MAP+A+W}->EPt-On(C,D,E-1*8+Pic1EndD+8->DEndC+8->CEndDispgraph
Changing S and T by 1 increments by 1 pixel at a time, right?