Hi !
As you may know, I'm working on an Illusiat 11 remake in Axe. I'm currently trying to figure out how to compress the maps (which are 96*63 bitmaps).
With RLE, I can theoretically reach an average of 25% compression, but are there any more efficient algorithms that are both fast to decompress and easy to implement ?
Note that I have no problem mixing in some ASM (for optimization).