Author Topic: Bluescale  (Read 37119 times)

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souvik1997

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Re: Bluescale
« Reply #90 on: October 15, 2010, 07:56:26 am »
My 5 (or 6?) level grayscale program with blue:
Code: [Select]
.BL
Full
FnOff
36->X
ClrDraw
Repeat getKey(15)
Shade(63)
2
Pause 2
2
6
DispGraph
4
DrawInv
8
Pause X
4
Shade(30)
7
DispGraph
5
DrawInv
6
Pasue X
6
Shade(10)
2
DispGraph
2
DrawInv
8
End
Shade(50)
Return
Those extra numbers are necessary, as they slow the program down quite a bit. Try removing them and see what happens.

« Last Edit: October 15, 2010, 07:58:17 am by souvik1997 »

Offline aeTIos

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Re: Bluescale
« Reply #91 on: October 15, 2010, 10:00:15 am »
That's a possibility. The blank screen looks kind of yellowish while the drawn screen is purplish if you lower the contrast a bit from above.
maybe its just an optical illusion caused by the big contrast of blue and white.
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Offline kindermoumoute

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Re: Bluescale
« Reply #92 on: October 15, 2010, 10:26:19 am »
JustCause code work in TI-83+ (with blackblue screen, but we can see blue), and souvik1997 code don't work on TI-83+.
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Re: Bluescale
« Reply #93 on: October 15, 2010, 01:13:54 pm »
That's a possibility. The blank screen looks kind of yellowish while the drawn screen is purplish if you lower the contrast a bit from above.
maybe its just an optical illusion caused by the big contrast of blue and white.

Perhaps, but using the technique in a game is independent of whether it's an optical illusion or not.
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Re: Bluescale
« Reply #94 on: October 15, 2010, 01:30:29 pm »
Well seeing as code has already been posted,

Code: [Select]
.AA
Repeat getkey(15)
Shade(0
Shade(63
End
Shade(53

Thats what i did
On the 83+ adding a Pause 10 after Shade(63) and Pause 1 after Shade(53) or a lower value causes some weird vertical lines to appear in columns where there are many pixels turned ON. Those are visible even without changing contrast that quickly but doing the quick contrast change makes them visible even more.
« Last Edit: October 15, 2010, 01:31:27 pm by DJ Omnimaga »

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Re: Bluescale
« Reply #95 on: October 15, 2010, 02:48:30 pm »
That's a possibility. The blank screen looks kind of yellowish while the drawn screen is purplish if you lower the contrast a bit from above.
maybe its just an optical illusion caused by the big contrast of blue and white.

Perhaps, but using the technique in a game is independent of whether it's an optical illusion or not.
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Offline Snake X

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Re: Bluescale
« Reply #96 on: October 15, 2010, 03:52:40 pm »
O_o wow sure are a lot of theories on this.. Yeah, I would try it if I had an 84+SE but I only have my 83+ to work with.. and yeah, justcause's program only turns the screen dark blue
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Re: Bluescale
« Reply #97 on: October 15, 2010, 07:54:33 pm »
Strange... the code posted (this one:
Code: [Select]
Repeat getKey(15)
Shade(0)
Shade(63)
End
) doesn't work on my 84+SE...
Lemme make sure before we start getting worried ;D
Edit: Confirmed. Does not work. My screen just looks slightly fainter than highest contrast. O_o
« Last Edit: October 15, 2010, 07:56:54 pm by calcdude84se »
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Re: Bluescale
« Reply #98 on: October 15, 2010, 09:04:24 pm »
Wow your LCD must be different than the other 84+SE calcs. Otherwise maybe the delay is too short? I tried this on my 83+ and it did nothing unless I add pauses.

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Re: Bluescale
« Reply #99 on: October 15, 2010, 09:14:09 pm »
I guess so. I've tried pauses from 1 to 100, and none of them work.
Remember I have one of those calcs where you can flip the screen :P
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Re: Bluescale
« Reply #100 on: October 15, 2010, 09:26:23 pm »
Yeah I remember that. has anyone else managed to reproduce this with his calc?

Btw what was your serial?

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Re: Bluescale
« Reply #101 on: October 15, 2010, 09:31:03 pm »
2514002904 P-0508M
Silly M-revision calculators and their 48KB of RAM...
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