omg i'm an idiot
Don't feel that way. It's always hard to start working with a new language.
i know that but i want to be able to draw sprites
The syntax is
Pxl-Change(X_POS,Y_POS,PTR_TO_SPRITE). X and Y should be pretty simple -- you can even put a number in there (like
Pt-Change(44,28,PTR_TO_SPRITE)).
As for the pointer, you need to first store the sprite somewhere. In Axe, you can store the sprite data as part of the program by doing something like
:[001818187E7E18181800]→GDB1
GDB1 is now a pointer to the data you put there, which you can use as a sprite. Now you can do something like
Pt-Change(44,28,GDB1) to display the sprite stored at
GDB1 (the data above) at the coordinates (44,28) on the screen.
Hope that helps